Tiberium Spill

Registered by AlexB

Harvesters and Refineries can be made to lose tiberium on destruction.

[TechnoType]TiberiumSpill= (boolean, defaults to no): Whether this object will spill its currently stored Tiberium on destruction.

The current implementation (lifted from Tiberian Sun) can spill up to 9 'bails', depending on Storage currently used. Harvesting units won't spill more than they can hold.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Implemented
Milestone target:
milestone icon 0.5
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

OmegaBolt (30-09-13) - appears to work correctly, tested in skirmish

____________________________________________________________________________
[By FS-21] Using the version 13.272.1105:
- Units with TiberiumSpill=no (TiberiumSpill=yes with no ore harvested) does nothing as planned.
- Units with TiberiumSpill=yes with some ore harvested: When destroyed it leaves a ore path, the ore path size depends of the quantity of ore harvested.
- Works with Yuri slaves (infantry type) & Refineries.

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

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