Tiberium Spill
Harvesters and Refineries can be made to lose tiberium on destruction.
[TechnoType]
The current implementation (lifted from Tiberian Sun) can spill up to 9 'bails', depending on Storage currently used. Harvesting units won't spill more than they can hold.
Blueprint information
Whiteboard
OmegaBolt (30-09-13) - appears to work correctly, tested in skirmish
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[By FS-21] Using the version 13.272.1105:
- Units with TiberiumSpill=no (TiberiumSpill=yes with no ore harvested) does nothing as planned.
- Units with TiberiumSpill=yes with some ore harvested: When destroyed it leaves a ore path, the ore path size depends of the quantity of ore harvested.
- Works with Yuri slaves (infantry type) & Refineries.
Work Items
Dependency tree
* Blueprints in grey have been implemented.