improved ingame resources logic
Registered by
RdX [New Enemy]
yet, another one;
is it possible to implement seperate tiberiums, with each of kind would require specific refinery, and also bring back the vein logic in the game (weeder=yes logic for chemicals and WeedCapacity logic)?
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Not started
- Milestone target:
- None
- Started by
- Completed by
- Renegade
Related branches
Sprints
Whiteboard
Closing this as a double-duplicate; while re-enable-
Even if this weren't a dupe, it is absolutely not a blueprint, and therefore not really actionable. This area is for specification tracking, so if you don't have or aren't working on a feature specification, you're in the wrong place.
~ Ren
(?)
Work Items
Dependency tree
* Blueprints in grey have been implemented.