Tiberium Heal
[General]
The feature works the same way as in Tiberian Sun.
[General]
[TechnoType]
The health restored depends on the type; see IRepairStep and RepairStep.
Ares also supports the TIBERIUM_HEAL veteran ability, which can override [TechnoType]
When technos that have TiberiumHeal=yes are destroyed, they leave behind a random amount of tiberium. The veteran abilities are not considered here, and it will not leave tiberium.
EDIT:
The names of the following tags might change before release.
[Tiberium]
Minutes between heal steps being applied.
[Tiberium]
The health to restore for AircraftTypes after each delay.
[Tiberium]
The health to restore for InfantryTypes after each delay.
[Tiberium]
The health to restore for VehicleTypes after each delay.
Whiteboard
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[By FS-21] Using the version 13.281.750:
- TiberiumHeal works. Nothing special to say.
- TIBERIUM_HEAL works in veteran and expert abilities.
- Destroyed units with TiberiumHeal=yes place random amounts of tiberium as expected.
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[By FS-21] Using the version 13.286.1152:
- The tags [Tiberium]
- I used a TS Carryall aircraft for the [Tiberium]Heal.Step test and it was healed in-air when it was flying over the ore field with this healing tag... bug?
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That should be how TS behaves, but I also think this is generally not a good idea. I could add a check for "Height <= HoverHeight" so hover units would still heal and BalloonHovers and aircraft would not. --AlexB
Implemented in 13.304.1271: Tiberium Heal has no effect for units above HoverHeight.
Work Items
Dependency tree
* Blueprints in grey have been implemented.