Tiberium Heal

Registered by AlexB

[General]TiberiumHealEnabled= (boolean, defaults to no): Whether tiberium heals units that can heal on tiberium. This has to be enabled to make tiberium heal work.

The feature works the same way as in Tiberian Sun.

[General]TiberiumHeal= (double - minutes, defaults to 68/60 = ~1.13333, once every 68 seconds) The interval between healing steps being applied.

[TechnoType]TiberiumHeal= (boolean) Can this techno heal if standing on a cell containing Tiberium? Defaults to no.

The health restored depends on the type; see IRepairStep and RepairStep.

Ares also supports the TIBERIUM_HEAL veteran ability, which can override [TechnoType]TiberiumHeal=.

When technos that have TiberiumHeal=yes are destroyed, they leave behind a random amount of tiberium. The veteran abilities are not considered here, and it will not leave tiberium.

EDIT:
The names of the following tags might change before release.

[Tiberium]Heal.Delay= (double, defaults to [General]TiberiumHeal=)
Minutes between heal steps being applied.

[Tiberium]Heal.Step= (int, defaults to [General]RepairStep=)
The health to restore for AircraftTypes after each delay.

[Tiberium]Heal.IStep= (int, defaults to [General]IRepairStep=)
The health to restore for InfantryTypes after each delay.

[Tiberium]Heal.UStep= (int, defaults to [General]URepairStep=)
The health to restore for VehicleTypes after each delay.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Implemented
Milestone target:
milestone icon 0.5
Started by
AlexB
Completed by
AlexB

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____________________________________________________________________________
[By FS-21] Using the version 13.281.750:
- TiberiumHeal works. Nothing special to say.
- TIBERIUM_HEAL works in veteran and expert abilities.
- Destroyed units with TiberiumHeal=yes place random amounts of tiberium as expected.

____________________________________________________________________________
[By FS-21] Using the version 13.286.1152:
- The tags [Tiberium]Heal.Delay, [Tiberium]Heal.Step, [Tiberium]Heal.IStep, [Tiberium]Heal.UStep worked as planned.
- I used a TS Carryall aircraft for the [Tiberium]Heal.Step test and it was healed in-air when it was flying over the ore field with this healing tag... bug?

____________________________________________________________________________
That should be how TS behaves, but I also think this is generally not a good idea. I could add a check for "Height <= HoverHeight" so hover units would still heal and BalloonHovers and aircraft would not. --AlexB

Implemented in 13.304.1271: Tiberium Heal has no effect for units above HoverHeight.

(?)

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