Tiberium Damage
Tiberium damage known from Tiberian Sun, but not limited to infantry types.
The damage delivered when entering this cell is customizable, defaulting to a 10th of the tiberium's Power= value, but at least 1.
[General]
[TechnoType]
This feature also supports the veteran ability TIBERIUM_PROOF.
EDIT:
[Tiberium]Damage= (integer, defaults to Power/10)
The damage a unit that is not Tiberium Proof gets from entering a cell containing this type of Tiberium.
[Tiberium]Warhead= (warhead, defaults to [CombatDamage]
The warhead that deals the Tiberium Damage. This is not used for the Tiberium Explosive feature.
Whiteboard
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[By FS-21] Using the version 13.281.750:
- TIBERIUM_PROOF works in veteran and expert abilities.
- [Tiberium]Damage= Works as planned.
- [Tiberium]Warhead= Works. (Off-topic) Moreover, I noticed that is compatible with the mutation logic, making it more flexible.
- [TechnoType]
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Minor change in 13.304.1271: Damage has no effect for units above HoverHeight.
Work Items
Dependency tree
* Blueprints in grey have been implemented.