SW AI Enhancement 2
I think some minor additions could be made to better SW's combination with AI's.
I'd like a tag such as this:
SW.AutoFireDelay
If set to yes it would require the human click the SW in order to activate it, but the SW would be treated as if it had no human control and auto target without human input.
In the case of a money generation system were a human most lcick the icon every so often to receive funds, Spyplanes or paradrops that autotarget and fire themselves. The ability to have a Airfield which can drop supplies by clicking a charged supply drop. The ability to auto target major superweapon which may be too powerful if manfully targeted. Or to have auto-fired SW's which cost money that you wish not to use until clicked by human player.
I've decided to start a discussion on PPM about a similar feature you may discuss this one there as well.
http://
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- EricAnimeFreak
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by