Super Weapon Designators

Registered by AlexB

Add the requirement to have a designator unit near the location you want to fire a super weapon at. If no designator is in range, the NoCursor is shown.

[SuperWeapon]SW.Designators= (list of TechnoTypes): List of units eligible for designating the target location. Leave empty to not require designators.

[SuperWeapon]SW.AnyDesignator= (boolean, defaults to no)
Whether any unit is considered a valid Designator for this super weapon. Overrides SW.Designators.

[TechnoType]DesignatorRange= (integer): Range in cells around the unit that becomes targetable by super weapons requiring this unit as designator. Defaults to [TechnoType]Sight.

The AI will not respect this at the moment.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.8
Implementation:
Implemented
Milestone target:
milestone icon 0.8
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as specified, for all super weapons requiring a target. Does not work for AI players.
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14.257.320, didn't encounter any issues with this, and the cursor always changes between "allowed" and "can't fire" state accordingly, even if the designator is moving while the cursor is not. - mevitar

(?)

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