Structure based special weapon

Registered by Nhat Khanh

Summary: When superweapon / specialpower, it will tell [TechnoType] > SW.UnderInfluence=yes to fire it weapon at location where players choose, similar to Nuclear Missile Superweapon or similar to Russian Tremor Superweapon - C&C : Generals - Zero Hour [ Mod : Rise of the red ]

Blue-print:
[SuperweaponName]
UIName = NOSTR: Longrang Designator
IsPowered = [yes/no]
RechargeTime = 2
Type = [InfluenceControl]
Action =
ShowTimer = [yes/no | default : no]
RechargeVoice =
ChargingVoice =
ImpatientVoice =
SuspendVoice =
SidebarImage = TARGETPOINT.PCX
DisableableFromShell = [yes/no | default : yes]
SW.ActivationSound =
SW.AITargeting =
SW.Influence = [ Technotype object that have SW.UnderInfluence=yes ]
SW.InfluenceUseWeaponSlot = [ Primary / Secondary or 1 / 2 ]
SW.UseEliteWeapons = [yes / no | default : no ]
SW.RequiresTarget = [ list of target | default : anything ]
SW.RequiresHouses =
Cursor.Frame =
Cursor.Count =
Cursor.Interval =
Cursor.MiniFrame =
Cursor.MiniCount =
Cursor.MiniInterval =
Cursor.HotSpot =
NoCursor.Frame =
NoCursor.Count =
NoCursor.Interval =
NoCursor.MiniFrame =
NoCursor.MiniCount =
NoCursor.MiniInterval =
NoCursor.HotSpot =

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Nhat Khanh
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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