Structure based special weapon
Summary: When superweapon / specialpower, it will tell [TechnoType] > SW.UnderInfluen
Blue-print:
[SuperweaponName]
UIName = NOSTR: Longrang Designator
IsPowered = [yes/no]
RechargeTime = 2
Type = [InfluenceControl]
Action =
ShowTimer = [yes/no | default : no]
RechargeVoice =
ChargingVoice =
ImpatientVoice =
SuspendVoice =
SidebarImage = TARGETPOINT.PCX
DisableableFrom
SW.ActivationSound =
SW.AITargeting =
SW.Influence = [ Technotype object that have SW.UnderInfluen
SW.InfluenceUse
SW.UseEliteWeapons = [yes / no | default : no ]
SW.RequiresTarget = [ list of target | default : anything ]
SW.RequiresHouses =
Cursor.Frame =
Cursor.Count =
Cursor.Interval =
Cursor.MiniFrame =
Cursor.MiniCount =
Cursor.MiniInterval =
Cursor.HotSpot =
NoCursor.Frame =
NoCursor.Count =
NoCursor.Interval =
NoCursor.MiniFrame =
NoCursor.MiniCount =
NoCursor.
NoCursor.HotSpot =
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Nhat Khanh
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by