Smarter Defense Against Civilian Threats

Registered by AlexB

Auto-repelling civilian enemies. For example, if a Visceroid attacks an unarmed unit or building, now all bystanders can be made to repel this attack, while previously no one would bother to fend off the threat.

[CombatDamage]AutoRepel= (boolean, defaults to no)
Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates.

[CombatDamage]PlayerAutoRepel= (boolean, defaults to no)
Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as specified.

Confirmed here: http://www.ppmsite.com/forum/viewtopic.php?p=511024#511024

14.159.168, both tags work without any issues - mevitar

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.