Smarter Defense Against Civilian Threats
Auto-repelling civilian enemies. For example, if a Visceroid attacks an unarmed unit or building, now all bystanders can be made to repel this attack, while previously no one would bother to fend off the threat.
[CombatDamage]
Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates.
[CombatDamage]
Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates.
Whiteboard
Implemented as specified.
Confirmed here: http://
14.159.168, both tags work without any issues - mevitar