Resolve the Pip Distortion Bug
Pip= and OccupyPip= values shift if not defined in game mode or maps, because the previous pip index is used as an index into a list that doesn't start with 0 and doesn't have a 6. Off by one and off by two errors for each of these roundtrips.
More info: http://
Whiteboard
Pip= and OccupyPip= should not exhibit the off-by-one errors any more.
If the value is not a known pip name, but it can be parsed as integer, the value will be used as frame index in pips.shp or pips2.shp. Customizable pips. -AlexB
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Report by FS-21 about this blueprint (with Ares version v04.13.224.270):
· I repeated the steps from http://
· If I use the same steps with the last binary the bug was fixed, I see the blue person pip when the [E1] infantry is garrisoned.