A way to replicate Culling=yes effect for regular warheads

Registered by mevitar

Add a way for regular warheads to replicate the Culling=yes effect, but without its limitations. This means: objects damaged by the warhead are instantly killed if they fall below a certain health percentage.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
mevitar
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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