Promotion Sounds, EVA, and Flashing

Registered by AlexB

Globally allow units to flash when getting promoted to veteran.
[AudioVisual]VeteranFlashTimer= (integer - frames, defaults to 0)
The number of frames a newly veteran unit or structure will flash for.

Promotion sounds for each type:
[TechnoType]Promote.VeteranSound= (sound, defaults to [AudioVisual]UpgradeVeteranSound)
The sound played when a unit of this type is promoted to veteran.

[TechnoType]Promote.EliteSound= (sound, defaults to [AudioVisual]UpgradeEliteSound)
The sound played when a unit of this type is promoted to elite.

Flash duration on promotion for each type:
[TechnoType]Promote.VeteranFlash= (int - frames, defaults to [AudioVisual]VeteranFlashTimer)
The number of frames a unit or structure of this type flashes when promoted to veteran.

[TechnoType]Promote.EliteFlash= (int - frames, defaults to [AudioVisual]EliteFlashTimer)
The number of frames a unit or structure of this type flashes when promoted to elite.

EVA promotion messages:
[TechnoType]EVA.VeteranPromoted= (eva message, defaults to EVA_UnitPromoted)
The message played when a unit or structure of this type is promoted to veteran level.

[TechnoType]EVA.ElitePromoted= (eva message, defaults to EVA_UnitPromoted)
The message played when a unit or structure of this type is promoted to elite level.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.c
Implementation:
Implemented
Milestone target:
milestone icon 0.c
Started by
AlexB
Completed by
AlexB

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