Powered Factories

Registered by Mig Eater

Unlike all other functions on buildings factories are not effected by the Powered= tag & remain operational during instances of low power. I ask that the ability to disable a factory during low power be added to the Powered= tag or possibly a new tag such as Powered.Factory=yes etc be added to achieve the same effect.

Alternately It is already possible to achieve the same effect as requested by using;

[GAWEAP]
PoweredBy=GAWEAP

However the building graphics become bugged & will not go beyond the first frame of the buildup. If this bug was fixed it could be used instead of Powered, but I feel that this unusual usage of PoweredBy is less intuitive then the Powered tag.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Mig Eater
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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Further experimentation has show that the graphical bug when using PoweredBy=GAWEAP can be fixed by adding GAPILE, or any other other building that is a prerequisite & requires power.

Even though the requested effect is currently possible I think that using PoweredBy as a workaround isn't the best idea.

(?)

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