One Time SWs
Currently map actions and spies can give us one time super wepaons. I think that would be cool if we can have one time sw's normally. Primary usage i'm seeing for this is solving current FreeUnit= problem. We can use a almost insta-fire unitdelivery sw that can hold any unit, auto fires and targets self. As SWs don't fired until being captured for NeedsEngineer=yes we can also make Tech Refineries that gives a Miner on capture.
Example Code:
[GiveMeATechHar
Type=UnitDelivery
SW.AutoFire=yes
RechargeTime=0.01
SW.AITargeting=Self
SW.ShowCameo=no
Deliver.Types=THARV
SW.OneTime=yes
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Mustafa Alperen SEKÄ°
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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SWs are not tied to buildings, thus capturing one building might grant you an SW as it always did, but neither one per building, nor one tied to a particlar building instance, nor one for each time a building is captured. This request is trying to achieve something completely unrelated to SWs in the first place. There should be a dedicated solution. -AlexB
When looking through the bugs, i saw someone said Ammo= effects SWs too. Maybe this can make us archive what i said. I'll take a look when i back home. -MustaphaTR
I checked with Nuke that no, Ammo= doesn't effect SWs. -MustaphaTR