Multiple Superweapons on one structure
Current logic is restricted to
SuperWeapon=
SuperWeapon2=
I would like to see something like
SuperWeapon.
This way could simulate generals powers where multiple abilities are called from the command center.
Blueprint information
Related branches
Sprints
Whiteboard
[BuildingTypes]
Comma separated list of SuperWeaponTypes which are all granted by this building. This list works like SuperWeapon3...N= would. The original tags SuperWeapon and SuperWeapon2 are still used.
All SWs adhere to required/forbidden house tags, as well as AuxBuilding, SW.AuxBuildings and SW.NegBuildings.
Only the original SuperWeapon= tag defines whether the building will be buildable if super weapons are disabled.
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15.20.733, works as specified, and all SW types seem to work fine under SuperWeapons= (including EMPulse); however, SW ranges don't work for SWs SuperWeapons= tag - mevitar
This issue should be fixed in the latest build 15.25.1254. -AlexB
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Can confirm that SW.RangeMinimum and SW.RangeMaximum work with SuperWeapons tag in 15.25.1254. -OmegaBolt