***Make the BARREL indendently rotate from the TURRET(like in TS)***

Registered by Hakim ABDELKRIM-CHICK

It's Very simple fonctionality(from TS engine) that need to be reactivated.I think there is a fair chance for this to work because since the Ra2/YR engine is based on the TS one ,there is surely a way to make it back online.

The main idea is to let the user decide wether they activate this implementation GLOBALY or LOCALY .

Recommended parameter:

-enabled by default

optionaly ,let the user decide to apply the parameter to all [voxeltypes]* that means GLOBALY.

*=[BuildingTypes]/[VehiculeTypes]/[AircraftTypes]

*************************************
->>rulesmd.ini
RotateBarrel=yes/no
*************************************

-Then, it can be switched on/off through the linecode LOCALY for a certain voxel:

*************************************
->>artmd.ini
[voxeltype]
RotateBarrel=yes/no
*************************************

Very IMPORTANT, the LOCAL parameter is used to override the GLOBAL parameter/default enabled value.
And the GLOBAL parameter is used to override the default value.

Dependancy:

default value LOWEST PRIORITY / GLOBAL parameter MEDIUM PRIORITY /LOCAL parameter HIGHEST PRIORITY

!!!!!!!!!!!!!!!!NOTABELE!!!!!!!!!!!!!!!!
At least to make this fonctionnality usable ,the user need:

-default enabled value
-the LOCAL paramater IN CASE the code is broken ,that misplace the barrel over the turret for example.
OTHERWISE,if the" barrel-system " work properly ,the default enabled value will be LARGELY ENOUGH

!!!!!!!!!!!!!!!!NOTABELE!!!!!!!!!!!!!!!!

SOME basic logic knowlegde should drive the system through the game engine.

END

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Hakim ABDELKRIM-CHICK
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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