More Factory Types
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Parasite03
Kennels never were enough. How about more factory types?
[FactoryTypes] ;New Section, old factory types are added by default and cant be overriden
; List that starts from 0
0=NavalType
1=xxxx
2=xxxx
[NavalType]
UITab=4 ;to make everything it produces show up at tab 4
CountsAs=
; OR
EqualsTo=
AllowedLocomotors=1 ;This specifies the number of units' locomotors that the factory can build
Locomotor1=
This should make a new Factory= called NavalType that can produce units of group VehicleTypes with locomotor {2BEA74E1-
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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