Magnetron Related Improvements
Two small requests related to the Magnetron, which I think could work hand in hand with one another.
First, seeing as Battle Fortresses now allow for units to fire out of gun ports while being lifted by a magnetron, why not have a simple key that allows any unit to fire while in the air (meant more for units with turrets)? It makes sense for a unit to still be able to fire its weapon even when being lifted. I do understand that units are actually deactivated similarly to EMP when lifted, and are sent into hunt mode when they land, so I get if that logic makes adding such a feature troublesome.
That leads me to my other part of my request, a setting that allows a unit to not be lifted by magnetic weapons. Maybe a global setting where if a units weight is at or above a certain value, magnetics have no effect on them. I mean think of some of the huge unstoppable looking voxels people use in mods that still have to deal with being stopped in their tracks by a small Magnetron.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- PepsiCola
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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While attacking inair is indeed not possible ATM, units can already be prevented from being lifted. If Damage= value on the weapon is smaller than vehicle's weight, then it won't be lifted. Also, the game is hard-coded to not lift Organic=yes objects. - mevitar