Losing StolenTach via Infiltration and allowing Spying on allied buildings

Registered by Supreme C&C Mods on 2017-06-11

The latter should be at least for debugging. Something like this:
[General] ;(or an enitrely new section specifically for easier debugging)
AllowAlliedSpying=[bool] ;Can enter Allies' buildings
AllowOwnSpying=[bool] ;Can enter your own buildings (dunno why, but might be usefull)

[BuildingType]
SpyEffect.LoseTech=[bool] ;infiltrating this resets Stolen Tech requirements for Building's owner

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