Bolts rendered as lasers
For this effect I am unsure of the impact on performance.
So i propose there are several possible versions:
***option1***
-using the classical laser logic into bolts
[Weapon]
IsLaserElectric
LaserBoltInner=
LaserBoltOuter=
LaserBoltOuterS
LaserBoltUseHou
EXAMPLE: use this for one super unit or Eiffel Tower electric defense.
***option2***
-Normal bolt effect +[ outer (and/or) outer spread ]
[Weapon]
IsElectricBolt=
IsAlternateColo
Bolt.Color1= (R,G,B) ;ares code
Bolt.Color2= (R,G,B) ;ares code
Bolt.Color3= (R,G,B) ;ares code
(and/or/not) LaserBoltOuter=
(and/or/not) LaserBoltOuterS
(and/or/not) LaserBoltUseHou
LaserBoltAbove=
EXAMPLE: use this for most tesla weaponized units.
***option3***
-Use laser bolt +legacy bolt
[Weapon]
IsLaserElectric
LaserBoltAbove=
LaserBoltInner=
LaserBoltOuter=
LaserBoltOuterS
LaserBoltUseHou
IsElectricBolt=
IsAlternateColo
Bolt.Color1= (R,G,B) ;ares code
Bolt.Color2= (R,G,B) ;ares code
Bolt.Color3= (R,G,B) ;ares code
EXAMPLE: use this for one super unit or Eiffel Tower electric defense.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Hakim ABDELKRIM-CHICK
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by