Bolts rendered as lasers

Registered by Hakim ABDELKRIM-CHICK

For this effect I am unsure of the impact on performance.
So i propose there are several possible versions:

***option1***

-using the classical laser logic into bolts

[Weapon]
IsLaserElectricBolt=true/false
LaserBoltInner=[R,G,B]
LaserBoltOuter=[R,G,B]
LaserBoltOuterSpread=[R,G,B]
LaserBoltUseHouseColor=yes/no

EXAMPLE: use this for one super unit or Eiffel Tower electric defense.

***option2***

-Normal bolt effect +[ outer (and/or) outer spread ]

[Weapon]
IsElectricBolt=true/false ;default coding
IsAlternateColor=true/false ;default coding
Bolt.Color1= (R,G,B) ;ares code
Bolt.Color2= (R,G,B) ;ares code
Bolt.Color3= (R,G,B) ;ares code
(and/or/not) LaserBoltOuter=[R,G,B] ;optional effect
(and/or/not) LaserBoltOuterSpread=[R,G,B] ;optional effect
(and/or/not) LaserBoltUseHouseColor=yes/no ;optional effect
LaserBoltAbove=yes/no;Is this effect rendered over or under legacy one? default set to yes

EXAMPLE: use this for most tesla weaponized units.

***option3***

-Use laser bolt +legacy bolt

[Weapon]
IsLaserElectricBolt=true/false
LaserBoltAbove=yes/no;Is this effect rendered over or under legacy one? default set to yes
LaserBoltInner=[R,G,B]
LaserBoltOuter=[R,G,B]
LaserBoltOuterSpread=[R,G,B]
LaserBoltUseHouseColor=yes/no

IsElectricBolt=true/false ;default coding
IsAlternateColor=true/false ;default coding
Bolt.Color1= (R,G,B) ;ares code
Bolt.Color2= (R,G,B) ;ares code
Bolt.Color3= (R,G,B) ;ares code

EXAMPLE: use this for one super unit or Eiffel Tower electric defense.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Hakim ABDELKRIM-CHICK
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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