KillDriver and Owners other than Special

Registered by AlexB

There are problems with the decision to assign units to Special, as there is a difference between singleplayer and multiplayer game modes. This poposal does not change the default behavior, but allows to optionally customize the house.

[Warhead]KillDriver.Owner= (enum - civilian,special,neutral, defaults to special)
Change the house that units that have their driver killed will belong to.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.9
Implementation:
Implemented
Milestone target:
milestone icon 0.9
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as specified, with addition:
CanDrive now works for any MultiplayPassive country, to accommodate this change.
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15.20.733, works as specified - mevitar

Also confirmed here: http://www.ppmsite.com/forum/viewtopic.php?p=523342&sid=4ef2762d5577757a98337a30c109da3f#523342 -AlexB

(?)

Work Items

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