Improve on inaccurate logic and enhancement

Registered by romhunter

I'll try to make this simple
I want the Inaccurate= tag more customizable
[Projectile]
InaccurateDistance= integer (Number of cells around the target that the projectile can hit)

[Missile]
InaccurateMissile=yes/no (Does this missile inaccurate? If yes then it's allow tag like Inaccurate=yes)

[LaserWeapon]
Inaccurate=yes (in vannila YR, laser were never inaccurate, even with this tag on. Now it's does with ares)

I only request this much so please finish this whenever you can. I'll test it when it's out.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.