Expand Bounty Logic
Currently the bounty system works pretty well. I am proposing making it a bit better with the addition of [General]
[General]
This flag would be defaulted to "none". When this flag is set to "soylent", the default Bounty.Value on TechnoType will be their soylent value or the default of soylent if soylent is not defined. Bounty.Value would override this value though.
Other proposed options for possible values are "cost" or a default bounty value if set to an integer. I am mostly interested in soylent though.
[General]
This flag would default to false or false-equivalent. When this flag is set to true or a true-equivalent, then all units will be able to collect a bounty unless otherwise set with Bounty=false.
Thank you for your time.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- hotrods20
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by