Will I decloak if I got hit?
Registered by
PillBox20
Anyone ever noticed that you don't need units with scanners to detect cloaked unit? You just need to hit them with weapon. This is most noticable when hunting submarines with Rocketeers. It seems not right for the submarine to decloak when it is hit by "no matter the weapon".
So, for cloak units that don't decloak when they got hit we can try:
HitDecloak=no (yes is default)
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- PillBox20
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)