Give new sides a voice(EVA.Tag=)
Right now, the new sides in Ares dont have a voice, they are mute!
EVA.Tag= exists in manual, but not in the DLL.
Example(my version):
evamd.ini:
[EVA_Constructi
Text=Construction Complete.
Russian=csof048
Allied=ceva048
Yuri=cyur048
Alien=al048
Priority= LOW
rulesmd.ini
EVA.Tag= Allied|
If set to Alien, it would load all Alien= tag in each section in evamd.ini and use them for EVA.
##### ADDITIONAL INFORMATION #####
DCoder is aware that the new sides dont have a voice, but wont implant this unless this get some support. So vote if you dont want to have mute sides!
Blueprint information
Whiteboard
All new EVA types have to be named in the new [EVATypes] list in evamd.ini. This is a list like every other list, i.e. the part left of the equal sign is ignored. The voices called "Allied", "Russian" and "Yuri" are always added.
Example:
[EVATypes]
0=Cabal
1=GDI
Now, these values can be used as keys in the EVA sound sections to point to a EVA-specific filename.
Example:
[EVA_LowPower]
Cabal=ccab053
GDI=cgdi053
To give a side a certain EVA voice, use [Side]EVA.Tag=. It takes an EVA type from above, or one of the values "Allied", "Russian", "Yuri" or "none".
_______
Report by FS-21 about this blueprint (with Ares version 13.198.711):
I verified it works as expected:
· If no [Side]EVA.Tag= is used it will take "Allied" EVA by default.
· All 3 default YR sides use their respective EVA voices by default.
· All sides, including new sides, can use a new EVA voice using [Side]EVA.Tag=.
· A new EVA ("GLaDOS" in my test examples) can be used on the 3 default sides & new sides.
· "none" value doesn't work. It plays the default EVA ("Allied").
The "EVA.Tag=none" bug should be fixed in the latest version. --AlexB
As AlexB said the new v04.13.201.775 fix the "none" EVA value. --FS-21