Engineer per Side

Registered by AlexB

[Side]Engineer= (InfantryType, defaults to [General]Engineer)
The infantry to spawn as engineer. Engineers have a probability to be ejected from destroyed Factory=BuildingTypes.

[BuildingType]Crew.EngineerChance= (percent, defaults to 25 for Factory=BuildingTypes, to 0 otherwise)
The chance an Engineer is spawned instead of an ordinary Crew. If the building has been captured, only ordinary Crew will be spawned regardless of this setting. Only available for buildings.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Implemented
Milestone target:
milestone icon 0.5
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

13.327.451, mevitar
all tags and their defaults work as intended
___________________________________________________________________________
Thanks! Also confirmed at http://www.ppmsite.com/forum/viewtopic.php?p=498205#498205 -AlexB

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