EnemyBase targeting type

Registered by AlexB

A targeting mode "EnemyBase" similar to Base, but requiring a favourite enemy player and using its base cell.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.9
Implementation:
Implemented
Milestone target:
milestone icon 0.9
Started by
AlexB
Completed by
AlexB

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Sprints

Whiteboard

Super weapons with SW.AITargeting=EnemyBase don't fire at enemy base at all. They fire at the owner's base instead. Doesn't matter if they are player-owned SWs with SW.AutoFire=yes or computer owned.

Also, it's worth noting the SW won't fire until the owner attacks or gets attacked by the enemy (so player-owned SW.AutoFire=yes SWs won't autofire until then). - mevitar

"Favourite enemy" means just that, the SW will not fire until there is an enemy. It will not make new ones. This is the same way almost all other SWs work, except for Stealth. I'll explain this in the docs. The bug that the owning player's base coords are used will be fixed soon. -AlexB

Should be fixed in the latest build. -AlexB

They fire at the enemy base correctly now. BTW, they don't fire at all if the favorite enemy has no base, like for example in sandbox mode with only civilian units. So i think it works fine. - mevitar

(?)

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