Way to Make AI drivers take Neutral Vehicles

Registered by PepsiCola

Units whose driver has been killed lay driverless, neutral, and ready for infantry of any player to take control of the vehicle. The AI uses KillDriver units effectively, but the units left driverless are not acknowledged by the AI. It seems it would be too complicated to code the AI to detect driverless vehicles and send CanDrive=yes infantry into them.

This probably is already possible through the complicated workaround of creating dozens of scripts just to have driver infantry enter particular units when they are driverless.

What does seem to be a reasonable fix would be to make it so that CanDrive infantry, when sent into hunt mode (such as a Conscript survivor coming out of a destroyed building), should consider driverless vehicles as targets, seeing as a driver must manually fire on a driverless vehicle, and gets an enter cursor rather than an attack cursor (and a no attack cursor for non-drivers), meaning that if an AI driver infantry "targeted" a driverless vehicle, it would enter it, since that is the default action for a driver to take against a driverless vehicle.

The same could all apply to the Operator logic as well (I don't use it, so it wasn't of concern to me, but it probably would work the same).

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
PepsiCola
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.