***Double click to select same type (TO BE READ ENTIRELY)***
///////
IMPORTANT : READ ENTIRELY BEFORE DECIDING
///////
For unit selection instead(or in addition) of using "t"," double click " to select same type.
Also disable scatter unit second click ,because it may interfere with this.(infantry)
Finally , very important,to avoid deploy feature interference, why not adding a slight delay before enabling deploy feature?
[GENERAL SECTION]
InGameDoubleCli
InGameDeployCli
doubleclickspee
A workaround should be "count clicking" (2 STEPS:IF OR ELSE):
IF( no deployable)
{
-First click : selection
-Second click : same type IF (is considered doubleclick (time value) [GENERAL SECTION]
}
---NOTE:doubleclick (time value) IS NOT InGameDeployCli
ELSE (even for primary building selection or ungarrison or else) (IN 3 STEPS )
{
-First click : selection
****InGameDeplo
****///////////// additionnaly Adding a[ (GREYED OUT /CROSSED DEPLOY MOUSE)+HOURGLASS) Anim ](to notify player)
adding a message next to that unit should be a plus(OPTIONAL IF YOU HAVE TIME FOR THIS .I recommend focusing on this next time)
[GENERAL SECTION]
DoubleClickMous
DoubleClickMsg= CSF or TXT ENTRY : "PREPARING"
[Any TECHNOTYPES] ;to override GENERAL SECTION
DoubleClickMsg= CSF or TXT ENTRY :"PREPARING"
(delay value is reach??)
-Second click : same type or deploy
IF DEPLOYED AND SELECTED
MOUSE TURNED DEPLOY MODE
SO [GENERAL SECTION]
}
REMINDER:if delay value is reach, mouse become deploy like in vanilla game.
FIRST is same unit selection on SCREEN
SECOND is same unit selection on MAP
///////
If functionality is limited,(no delay)
[GENERAL SECTION]
Adding InGameDoubleCli
[Any TECHNOTYPES]
Adding InGameDoubleCli
If no technotype-
///////
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Hakim ABDELKRIM-CHICK
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by