Tiberium Fiends

Registered by AlexB

The tag Doggie= controlled the special behavior of Tiberian Fiends in TS.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.8
Implementation:
Implemented
Milestone target:
milestone icon 0.8
Started by
AlexB
Completed by
AlexB

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This has been recreated, but it has to be combined with NotHuman=yes to create the full effect.

Doggie=yes units will automatically lie down (go prone) on Tiberium, and run for a patch of Tiberium when heavily damaged. Doggie=yes cannot be used with deployable infantry, or infantry that can prone.
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14.257.320, works as specified, except that infantry has to be able to go prone (Crawls=yes in the artmd.ini entry), otherwise it will never switch to prone frames when staying idle on a resource field.
If it is able to prone, then once it gets to a resource field, it will indeed stay prone, and use the right prone frames, whether it's idle or attacking. It will, however, still use normal move frames when moving, unless it receives damage, when it might switch to prone frames like for example Conscripts do, and return to normal walk frames after a short time.

There is one issue, though. If the unit gets to red health and then becomes idle on a resource field, then for a short while after being attacked it will repeatedly jump between prone and stand frames, instead of simply switching to prone state. The longer the distance between the unit and the resource field (and the longer the distance it has to walk to get to it), the shorter the time of this jumping between states (if it's long enough, it won't jump at all).
However, if the said unit is still being attacked while laying on the resource field, it will constantly jump between states until its health gets to green state.

Units with green health never jump between states when on the resource field, but stay prone.
Units with yellow health don't jump between states, unless they had red health and regenerated to yellow and are still being attacked while regenerating.
Units with red health start jumping between states the very moment they stop on the resource field, whether it's ordered to do so by the player or automatic, unless they aren't attacked anymore. If they are constantly being attacked, they keep jumping until they either get to green health or the attacks stop.
 - mevitar

The latest update changed the jumping between states. This should be enough for now. Thanks for the exhaustive report on this feature, mevitar! -AlexB

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