Add an option to disable radar event for detecting cloaked units
Registered by
Jimmy Chan
When player has TechnoTypes with a really large SensorsSight, the radar event can be abused and annoying if there are many cloaked units arround. It also makes the "space" shortcut almost useless since the screen will always jumps to the detected units.
Possible rulesmd.ini code:
[General]
RadarEvent.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Jimmy Chan
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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