2 different Nuke clones launched from the same missile silo
Note: Related to Ares 0.2, Ares 0.1P1 doesn't support cloned SW.
Currently a nuke SW clone with "Nuke.SiloLaunc
The idea is support "Nuke.SiloLaunc
This feature was used in TS, Nod Missile Silo had 2 different SW missiles.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
The nuke looks for BuildingTypes that either use SuperWeapon= or SuperWeapon2=, so this should work already. It is only ignored if Nuke.SiloLaunch=no or the nuke has been collected from a crate. --AlexB
I talked with AlexB and I told him that the main problem is in reality the special animations for the second super weapon that doesn't work. -- FS-21