Deglobalise MultipleFactory

Registered by dodgevipergts on 2013-08-19

Deglobalise MultipleFactory. So that modders can set there own values for it on certain buildings. This would be useful for mods with separate kennels, helipads, sub pens etc. To set the amount increase in production speed of UnitTypes, AircraftType, InfantryTypes or BuildingTypes by certain buildings. The new tag would work alongside the Factory tag. And if the tag isn't set on a building, it will revert back to the global settings.

A good tag name to use IMO would be something along the lines of Factory.MultipleFactory.

Some Examples...

[General]
MultipleFactory=0.8

1) HELIPAD will not speed up UnitType production, but WARFACTORY will speed it up by 0.9

[HELIPAD]
Factory=UnitType
Factory.MultipleFactory=0

[WARFACTORY]
Factory=UnitType
Factory.MultipleFactory=0.9

2) KENNEL will speed up InfantryType production by 0.5, and BARRACKS will speed it up by 0.7

[KENNEL]
Factory=InfantryType
Factory.MultipleFactory=0.5

[BARRACKS]
Factory=InfantryType
Factory.MultipleFactory=0.7

3) AIRHQ does not have a 'Factory.MultipleFactory' value set, so it will fall back to the global MultipleFactory value

[AIRHQ]
Factory=AircraftType

i hope you read this, and understand what i mean. This feature would be of much use to me, and I'm sure many others, and i for one, would be very grateful if it was implemented into Ares at some point. Or atleast commented on to tell me why this isn't worth it.

Cheers
Dodge

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