Ability to customize debris impact behaviour
Registered by
Starkku
In short, a flag for customizing impact behaviour of debris (Animations with IsMeteor=
An example of a possible implementation:
DebrisImpactBeh
default - Explode (deal damage & use warhead) upon impact with land tiles, upon water tiles spawn animation from [CombatDamage] -> SplashList and do not apply damage or warhead-attached effects at all. This is the default game behaviour.
conventional - Behaves in similar fashion to the default behaviour, but also applies warhead effects & damage upon impact with water tiles.
force_explode - Force the behaviour of impact with land tiles (i.e exploding) on all tiles, even those that are considered water tiles.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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