Ability to customize debris impact behaviour

Registered by Starkku on 2012-11-20

In short, a flag for customizing impact behaviour of debris (Animations with IsMeteor=yes/IsBouncer=yes and VoxelAnims).

An example of a possible implementation:

DebrisImpactBehaviour= (enum | default | conventional | force_explode)

default - Explode (deal damage & use warhead) upon impact with land tiles, upon water tiles spawn animation from [CombatDamage] -> SplashList and do not apply damage or warhead-attached effects at all. This is the default game behaviour.

conventional - Behaves in similar fashion to the default behaviour, but also applies warhead effects & damage upon impact with water tiles.

force_explode - Force the behaviour of impact with land tiles (i.e exploding) on all tiles, even those that are considered water tiles.

Blueprint information

Status:
Not started
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None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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