chargedanim can be customized
All know that Buildings with ChargedAnimTime only Play the charge animation when the first superweapon(
;in rulesmd.ini
[BuildingTypes]
IsChargingBuild
ChargedAnim.Count=
ChargedAnimX.
ChargedAnimX.
;X is the index based on 0
ChargedAnimX.
ChargedAnimX.
;in artmd.ini
[BuildingTypes]
SuperAnimX=GAHTWC_E
SuperAnimXDamag
SuperAnimXZAdju
SuperAnimXYSort=543
SuperAnimXTwo=
SuperAnimXTwoDa
SuperAnimXTwoZA
SuperAnimXTwoYS
SuperAnimXThree
SuperAnimXThree
SuperAnimXThree
SuperAnimXThree
SuperAnimXFour=
SuperAnimXFourD
SuperAnimXFourZ
SuperAnimXFourY
For example:
[NAMISL]
SuperWeapon=
SuperWeapon2=
SuperWeapons=
ChargedAnimTime=1
IsChargingBuild
ChargedAnim.Count=4
ChargedAnim0.
ChargedAnim0.
ChargedAnim0.
ChargedAnim1.
ChargedAnim1.
ChargedAnim1.
ChargedAnim2.
ChargedAnim2.
ChargedAnim2.
ChargedAnim3.
ChargedAnim3.
ChargedAnim3.
[NAMISL]
;SuperAnim=
;SuperAnimYSort=543
;SuperAnimZAdju
;SuperAnimTwo=
;SuperAnimTwoYS
;SuperAnimTwoZA
;SuperAnimThree
;SuperAnimThree
;SuperAnimThree
;;SuperAnimFour
;SuperAnimFourY
;SuperAnimFourZ
;SuperAnimDamag
;SuperAnimTwoDa
;SuperAnimThree
;SuperAnimFourD
SuperAnim0=NAMISL_E
SuperAnim0YSort=543
SuperAnim0ZAdju
SuperAnim0Two=
SuperAnim0TwoYS
SuperAnim0TwoZA
SuperAnim0Three
SuperAnim0Three
SuperAnim0Three
SuperAnim0Four=
SuperAnim0FourY
SuperAnim0FourZ
SuperAnim0Damag
SuperAnim0TwoDa
SuperAnim0Three
SuperAnim0FourD
;Atom missile anim
SuperAnim1=
SuperAnim1YSort=543
SuperAnim1ZAdju
SuperAnim1Two=
SuperAnim1TwoYS
SuperAnim1TwoZA
SuperAnim1Three
SuperAnim1Three
SuperAnim1Three
SuperAnim1Four=
SuperAnim1FourY
SuperAnim1FourZ
SuperAnim1Damag
SuperAnim1TwoDa
SuperAnim1Three
SuperAnim1FourD
SuperAnim2=NAMISL_E
SuperAnim2YSort=543
SuperAnim2ZAdju
SuperAnim2Two=
SuperAnim2TwoYS
SuperAnim2TwoZA
SuperAnim2Three
SuperAnim2Three
SuperAnim2Three
SuperAnim2Four=
SuperAnim2FourY
SuperAnim2FourZ
SuperAnim2Damag
SuperAnim2TwoDa
SuperAnim2Three
SuperAnim2FourD
SuperAnim3=NAMISL_E
SuperAnim3YSort=543
SuperAnim3ZAdju
SuperAnim3Two=
SuperAnim3TwoYS
SuperAnim3TwoZA
SuperAnim3Three
SuperAnim3Three
SuperAnim3Three
SuperAnim3Four=
SuperAnim3FourY
SuperAnim3FourZ
SuperAnim3Damag
SuperAnim3TwoDa
SuperAnim3Three
SuperAnim3FourD
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Daiki Wong
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by