Count For AIBaseSpacing

Registered by Renegade

CFAIBS=boolean
(Count For AIBaseSpacing= tag),this is for defenses,the AI should be able to place base defenses close to each other,although this might cause normal buildings to be placed near the defenses,this can be fixed if the CPU only placed CFAIBS buildings close to each other,or buildngs with IsBaseDefense=.

##### STEPS TO REPRODUCE #####

since the AI builds defenses far away from each other,the only defense that would do some damage is the prism tower (giving that the AI builds them)
so i thought that if the AI built them like i would (no space between them...at all) then the AI will become harder.

##### ADDITIONAL INFORMATION #####

As mentioned above,the IsBaseDefense tag defines that the only buildings that should be placed close to each other are base defenses,in other words:
1-the AI checks for CFAIBS.
2-the AI checks for IsBaseDefense
3-the AI only builds IsBaseDefense buildings close to each other.

(i failed again to write it in a good way right?)

(BTW the 'submit report' button is jumping!!!)

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Renegade

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