Consider civilian units enemies

Registered by AlexB

Set this tag to consider a unit of this type an enemy to attack automatically even in multiplayer game modes.

[TechnoType]CivilianEnemy= (boolean, defaults to no)
Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as specified.
----------------------------
It works fine. Gluk-v48

14.159.168, confirming as working, units auto attack and retaliate against neutral objects with CivilianEnemy=yes - mevitar

(?)

Work Items

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