Cloak Logic Enhancements

Registered by Jeremiah Ralph M Loh

A Way to emulate units which cloak only when deployed (To simulate hiding)

Additional code for the Cloak Logic.

[Cloak.Deployed=]
If set to yes, The Infantry will only be cloaked when deployed. (For Infantry Only)

[Decloak.ToMove=]
If set to yes, The Technotype will decloak when moving. (This one is for all TechnoTypes)

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Implemented
Milestone target:
milestone icon 0.5
Started by
AlexB
Completed by
AlexB

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Sprints

Whiteboard

This looks that you renamed the tags to "Cloakable.Deployed" and "CloakStop", right?
___________________________________________________________________________
Report by FS-21 about this blueprint (with Ares version 13.263.286):
- When I set a GI ( [E1] ) Cloakable=yes & Cloakable.Deployed=yes this unit only cloaked when it was deployed.
- I already confirmed CloakStop on another blueprint or bug report that worked that tag.

___________________________________________________________________________
Yes, the Decloak.ToMove tag has the same meaning as CloakStop, so there's nothing to add. Cloak.Deployed is implemented as Cloakable.Deployed, to have a halfway consistent naming scheme.Thanks for confirming! --AlexB

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