Change IsSonic to properly use weapon Damage
Normally IsSonic=yes weapons only use AmbientDamage to damage everything in path of the sonic beam. I propose that those weapons should be changed to allow use of Damage as well, without hampering the AmbientDamage functionality. Damage would be dealt when the warhead is normally detonated.
This would allow use of the IsSonic=yes beam graphical effect more flexibly without being restricted to AmbientDamage way of dealing damage to targets along the beam's path. Non-zero Damage would also allow use of Warhead's AnimList as well.
Whiteboard
Implemented as:
[Weapon]
Whether this weapon deals damage. Can be used to enable conventional Damage to work with IsSonic=yes or UseFireParticle
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14.237.1181, it works both ways (preventing and allowing damage). However. i think it should be mentioned that ApplyDamage=no actually forces Damage=0 on the weapon (thus, the warhead's animation won't play). - mevitar