BallisticScatter for Projectiles
The global BallisticScatter is used to define a range in which scattering will happen. Ares allows to customize this range directly, with no further calculations being applied, for each projectile.
[Projectile]
The minimum range in cells a projectile can scatter. Requires Inaccurate=yes and Arcing=yes.
[Projectile]
The maximum range in cells a projectile can scatter. Requires Inaccurate=yes and Arcing=yes.
There is one more place BallisticScatter is used. This one is not hooked yet and still scatters from 0 to 2*BallisticScatter for FlakScatter=yes Inviso=yes (both) projectiles.
Whiteboard
Implemented as specified.
Confirmed here: http://