BallisticScatter for Projectiles

Registered by AlexB

The global BallisticScatter is used to define a range in which scattering will happen. Ares allows to customize this range directly, with no further calculations being applied, for each projectile.

[Projectile]BallisticScatter.Min= (float - cell range, defaults to [CombatDamage]BallisticScatter / 2 if FlakScatter=no or Invisible=yes, to 0 otherwise)
The minimum range in cells a projectile can scatter. Requires Inaccurate=yes and Arcing=yes.

[Projectile]BallisticScatter.Max= (float - cell range, defaults to [CombatDamage]BallisticScatter)
The maximum range in cells a projectile can scatter. Requires Inaccurate=yes and Arcing=yes.

There is one more place BallisticScatter is used. This one is not hooked yet and still scatters from 0 to 2*BallisticScatter for FlakScatter=yes Inviso=yes (both) projectiles.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as specified.

Confirmed here: http://www.ppmsite.com/forum/viewtopic.php?p=508646#508646

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