animations can be customized on water(terrain) or objects

Registered by Daiki Wong

in artmd.ini
[Animations]
Anim.PlayableOn=[TechnoTypes],[TerrainTypes]
Anim.UnplayableOn=Water\Land\Clear\Road\Water\Rock\Wall\Tiberium\Beach\Rough\Ice\Railroad\Tunnel\Weeds\Tunnel\Water\Blank\Ramp\Cliff\Shore\Wet\MiscPave\Pave\DirtRoad\PavedRoad\PavedRoadEnd\PavedRoadSlope\Median\Bridge\WoodBridge\ClearToSandLAT\Green\NotWater\DestroyableCliff
Anim.Transforms=yes;enables following tags
Anim.UpgradeOn=[TechnoTypes],[TerrainTypes]
Anim.UpgradeAnim=[Animations];set "none" to disable
Anim.UpgradeDelay=100;Frames in game
Anim.DowngradeOn=Water\Land\Clear\Road\Water\Rock\Wall\Tiberium\Beach\Rough\Ice\Railroad\Tunnel\Weeds\Tunnel\Water\Blank\Ramp\Cliff\Shore\Wet\MiscPave\Pave\DirtRoad\PavedRoad\PavedRoadEnd\PavedRoadSlope\Median\Bridge\WoodBridge\ClearToSandLAT\Green\NotWater\DestroyableCliff
Anim.DowngradeAnim=[Animations];set "none" to disable
Anim.DowngradeDelay=100;Frames in game
ex:
[EXFIRE1]
Anim.PlayableOn=Land
Anim.UnplayableOn=water;fire cannot burn on water
[EXFIRE2]
Anim.Transforms=yes
Anim.UpgradeOn=CAOILD;fire grows on oil derrick
Anim.UpgradeAnim=EXFIRE2;set a bigger fire
Anim.UpgradeDelay=100;fire grows bigger after 100 frames
Anim.DowngradeOn=Water;fire slowly put off
Anim.DowngradeAnim=EXFIRE3;set a smaller fire
Anim.DowngradeDelay=100;fire grows smaller after 100 frames

in rulesmd.ini
[TechnoTypes]
Anim.UpgradeAllow=[Animations]
Anim.UpgradeDisallow=[Animations]
Anim.UpgradeDistance=104;in Lepton,when the animation's center distance is reached or less than the distance of(104 Leptons) the TechnoTypes,the animation is upgraded.Consider the Height of the buildings.
Anim.DowngradeAllow=[Animations]
Anim.DowngradeDisallow=[Animations]
Anim.DowngradeDistance=104;in Lepton

ex:
[CAOILD]
Anim.UpgradeAllow=EXFIRE2
;Anim.UpgradeDisallow=[Animations]
Anim.UpgradeDistance=104
;Anim.DowngradeAllow=[Animations]
;Anim.DowngradeDisallow=[Animations]
;Anim.DowngradeDistance=104

Optional:
[General];Original settings
DamageFireTypes=FIRE01,FIRE02,FIRE03
[AudioVisual]
OnFire=FIRE3,FIRE2,FIRE1

[BuildingTypes];customize the fire animations when buildings are damaged
DamageFireTypes=
OnFire=

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Daiki Wong
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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