Aircraft Smoke

Registered by AlexB

When aircraft smoke because of heavy damage, the animation is hardcoded, but still looked up every time. When an aircraft is destroyed, it creates many smoke animations. This fix gets rid of the lookup. Additionally, it makes the smoke customizable per AircraftType.

[AircraftType]Smoke.Anim= (animation type, defaults to SGRYSMK1): The animation created as smoke.

[AircraftType]Smoke.ChanceRed= (integer, defaults to 10): The chance of a heavily damaged aircraft creating a smoke animation each frame.

[AircraftType]Smoke.ChanceDead= (integer, defaults to 80): The chance of a crashing aircraft creating a smoke animation each frame.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

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Sprints

Whiteboard

Implemented as documented.

Confirmed here: http://www.ppmsite.com/forum/viewtopic.php?p=507972#507972

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