AI Enhancements

Registered by Renegade

In Tiberian Sun, the AI performed significantly better on TeamTypes with Aggressive=yes, an attack against one unit with in its taskforce was considered an attack on all of them- i.e. you fire on a single Titan within a Taskforce of 5 Titans, and the TeamType has Aggressive=yes, all 5 Titans will go for the aggressor.

In RA2, this behavior is completely gone- the AI simply allows the player to pick apart its formations one unit at a time. (the attacked unit will respond, but not the entire team)

##### STEPS TO REPRODUCE #####
Play against a TS Level 2 (Hard) AI, and play against an RA2/YR Brutal (Hard) AI.

##### ADDITIONAL INFORMATION #####
Fitting within the scope of AI enhancements, could the smarter deploy logic used by GIs in stock RA2 be restored?

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

This feature has to be enabled with a tag to not change the original game's behavior.

[General]TeamRetaliate= (bool, defaults to false)
Whether teams are allowed to retaliate if a member is attacked and not killed immediately.

4StarGeneral confirms this as working as intended.

(?)

Work Items

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