AI Enhancements
In Tiberian Sun, the AI performed significantly better on TeamTypes with Aggressive=yes, an attack against one unit with in its taskforce was considered an attack on all of them- i.e. you fire on a single Titan within a Taskforce of 5 Titans, and the TeamType has Aggressive=yes, all 5 Titans will go for the aggressor.
In RA2, this behavior is completely gone- the AI simply allows the player to pick apart its formations one unit at a time. (the attacked unit will respond, but not the entire team)
##### STEPS TO REPRODUCE #####
Play against a TS Level 2 (Hard) AI, and play against an RA2/YR Brutal (Hard) AI.
##### ADDITIONAL INFORMATION #####
Fitting within the scope of AI enhancements, could the smarter deploy logic used by GIs in stock RA2 be restored?
Blueprint information
Whiteboard
This feature has to be enabled with a tag to not change the original game's behavior.
[General]
Whether teams are allowed to retaliate if a member is attacked and not killed immediately.
4StarGeneral confirms this as working as intended.