Addicted building
Registered by
Parasite03
Everyone remembers NOD defences in CnC 3& So, how about making some kind of that feature in RA2.
Like you select the completed building and select an empty space but instead of instantly deploying it player must first select places to put the "addicted" buildings.
AddictedBuildin
AddictedBuildin
---
AddictedTo=
The addicted building will get destroyed if it's mother building is destroyed. The same goes if the mother building is captured - the other buildings will become captured too.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)