Addicted building

Registered by Parasite03

Everyone remembers NOD defences in CnC 3& So, how about making some kind of that feature in RA2.
 Like you select the completed building and select an empty space but instead of instantly deploying it player must first select places to put the "addicted" buildings.

AddictedBuilding=BuildingType ;Tells what building is "addicted"
AddictedBuildingNumber=2 ;Tells how many of them should be built.

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AddictedTo=BuildingType ;Tells the game what is this building built from.

The addicted building will get destroyed if it's mother building is destroyed. The same goes if the mother building is captured - the other buildings will become captured too.

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