A tag to enable "move over a structure" behavior

Registered by Renegade

Currently, there are two ways to enable movement through (or over) a structure - LaserFence=yes or Firestorm.Wall=yes. One could want to use such for a land mine or some kind of underground structure.

First one will make the building immune to weapons and in case it has a weapon/death weapon it will force an electro infantry death animation.

Second one is an important logic to sacrifice and some would possibly want to have both firestorm and a land mine objects can move over.

Unless someone has an idea for a workaround, I'd like to request a new tag for buildings to enable such behavior.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Low
Drafter:
Chanterier
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
milestone icon 0.7
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Implemented as:
[BuildingType]IsPassable= (boolean, defaults to no): Whether the cells the building occupies can still be entered or stood on by vehicles and infantry.

Confirmed here: http://www.ppmsite.com/forum/viewtopic.php?p=507972#507972

(?)

Work Items

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