A tag to control ingame message color

Registered by AlexB

Ingame messages triggered by map action 11 use hardcoded color scheme indexes and do not support different colors for sides beyond ThirdSide.

See also: https://bugs.launchpad.net/ares/+bug/1025156

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.4
Implementation:
Implemented
Milestone target:
milestone icon 0.4
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

Added tag [Side]MessageTextColor= (ColorScheme name). Defaults to the color at index 5 for "Nod", the color at index 12 for "ThirdSide", and to the color at index 10 for every other side. In the unmodified game, the colors are "DarkRed", "DarkSky" and "DarkBlue" respectively. -AlexB

___________________________________________________________________________
Report by FS-21 about this blueprint (with Ares version v04.13.224.270):
· If [Side]MessageTextColor=<here your favorite colour> is set on vanilla sides (Allies/Soviets) or new sides those sides will use the new selected colour for text messages in single player missions.
· Default colours for the vanilla sides (Allies/Soviets) in single player missions when this tag isn't declared is blue and red as is supposed to be.

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.