Comment 9 for bug 895557

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EagleEye (eagleeye) wrote :

I'm inclined to support the first method done on a per BuildingType basis. It could be a new spin on power where you'd have to have some sort of Power Plant near any outpost for one side, while the other could build some Power Plants up on the way to the deploy location. I'd like it to be done where there could be inexpensive electricity poles that "pass on" the area of the base, electricity wise. That could even enable the ability to place something based on the base's powered area rather than the base's standard building, so that you didn't have sandbag electricity poles.

Of course, the main problem is programming all of that.