Comment 4 for bug 895557

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skyboy (skyboy) wrote :

Using firefly's method and unlimited mind control in a very hacky way could potentially render this possible.
But using AOE plants could cause issues for many players without cheap (50? 25?) power transmitters; This feature is implemented in another game I play, and it's not bad, but it does get annoying at times. A radial indicator-like display could be used to show what buildings can be powered, and there should be a tag that makes the plant provide a local power field. But combining local plants with global plants would eventually cause issues in one way or another - I suggest this be a global flag rather than a per-building biases