Blueprint assignments for “Ares”

This listing shows the assignment of work for blueprints currently associated with Ares. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

1500 of 513 specifications
Priority Name Definition Delivery Assignee Drafter Approver
5 Essential Ares Documentation 0 Approved 8 Beta Available Ares Developers Ares Developers
4 High Decorators 3 Drafting 1 Not started Renegade Renegade AlexB
4 High "Guard area" or "Combat Air Patrol" feature 3 Drafting 3 Needs Infrastructure
4 High Fixing Savegames in Ares 4 Discussion 1 Not started Ares Developers
3 Medium Add the bounty logic. 0 Approved 8 Beta Available Graion Dilach Graion Dilach
3 Medium Money Conversion 0 Approved 8 Beta Available Graion Dilach Graion Dilach
2 Low Allow different IFV names. 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Allow warheads to temporarily change the lighting 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Enemy UIName for TechnoTypes 0 Approved 5 Started AlexB AlexB AlexB
2 Low KillDriver Chance 0 Approved 8 Beta Available AlexB Hekha Alhammar AlexB
2 Low M.A.D Tank Logic 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low More IFV modes (weapons/turrets) 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Movies list is hard coded 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low New variant on the soviet battle bunker code [Tunnels] 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Sonar Pulse effect on warheads 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Warheads: Unit Flash 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low A way to be able to 'deploy' vehicle hijackers out of a hijacked vehicle 3 Drafting 4 Blocked AlexB DCoder DCoder
2 Low Alternative multiplayer server support 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Graphical stuff to make soldiers partially visible in trenches 3 Drafting 1 Not started Renegade
2 Low TCP/IP based multiplayer games 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Allow customisation of the FLH of spawned aircraft (hornets) 4 Discussion 1 Not started DCoder DCoder DCoder DCoder
2 Low Alternative voxels for damaged states 4 Discussion 1 Not started Renegade Renegade Renegade
2 Low passenrger ejection throw weapon 4 Discussion 1 Not started
2 Low Rewrite the crate bonus logic. 4 Discussion 1 Not started DCoder DCoder DCoder DCoder DCoder DCoder
2 Low FactoryOwners.HaveAllPlans but not permanently 5 New 8 Beta Available AlexB FELITH AlexB
1 Undefined Units placed by Type=UnitDelivery follow rally point 0 Approved 0 Unknown MindBlocker
1 Undefined add makevehicle makebuilding logic just like makeinfantry 1 Pending Approval 0 Unknown David Amadeus
1 Undefined Customizable Veteran/Elite Selection. RankAs 1 Pending Approval 0 Unknown
1 Undefined Occupied anims, to not require special SHPs 1 Pending Approval 0 Unknown Alex Bolton Alex Bolton
1 Undefined SpySat as Super weapons. 1 Pending Approval 7 Good progress Gluk-v48
1 Undefined Expanded BoundedTo Logic 2 Review 0 Unknown
1 Undefined Vehicles with ConsideredAircraft=Yes to take on Carryall=yes logic 2 Review 0 Unknown AnimalMan
1 Undefined Generals Pilot System 2 Review 0 Unknown
1 Undefined Sidebar for GDI has hardcode positions 2 Review 7 Good progress Gluk-v48
1 Undefined A new way of defining powerplants 3 Drafting 0 Unknown
1 Undefined a secret lab option to modify all of your units on the battlefield 3 Drafting 0 Unknown
1 Undefined Ability for weapons selected by range rather than Primary > Secondary 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Ability to save random maps as normal maps 3 Drafting 0 Unknown
1 Undefined Active Protection Systems 3 Drafting 0 Unknown
1 Undefined Add a 'Death Timer' function for units so that they take damage over time 3 Drafting 0 Unknown
1 Undefined Add a new SW AI targetting method: Random 3 Drafting 0 Unknown
1 Undefined Add additional high bridge tile sets 3 Drafting 0 Unknown
1 Undefined Add RADIMMUNE to possible veteran/elite abilities 3 Drafting 0 Unknown
1 Undefined Add rmgmd.ini controls for desert maps 3 Drafting 0 Unknown
1 Undefined Add support for more sound channels 3 Drafting 0 Unknown
1 Undefined Ai Building Firebases next to structures 3 Drafting 0 Unknown
1 Undefined AI targeting 3 Drafting 0 Unknown
1 Undefined Aircraft .shp's 3 Drafting 0 Unknown
1 Undefined crush angle for aircraft 3 Drafting 0 Unknown PillBox20
1 Undefined Multiple Trailers For Aircraft Types 3 Drafting 0 Unknown PillBox20
1 Undefined AISafeDistance tag should be split 3 Drafting 0 Unknown
1 Undefined Allow adding new sides. 3 Drafting 0 Unknown
1 Undefined Allow buildings to decloak and fire upon cloaked units. 3 Drafting 12 Informational AlexB
1 Undefined Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer) 3 Drafting 0 Unknown
1 Undefined Allow FreeUnit to take any unit not just vehicles 3 Drafting 0 Unknown
1 Undefined Allow GenericWarhead to accept WeaponType= 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to a parasite when a host vehicle is destroyed 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to parasites if the host heals 3 Drafting 0 Unknown
1 Undefined allow shp vehicle units to use a "Sequence" like infantry units do 3 Drafting 0 Unknown
1 Undefined Allow the addition of/add more crate types 3 Drafting 0 Unknown
1 Undefined Allow the creation of custom radiation types. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allowing AI to have scripts to attack specific Units - vehicle & Infantry 3 Drafting 0 Unknown
1 Undefined Alternate DeathWeapon on an active SW 3 Drafting 0 Unknown
1 Undefined Auto Deploy for human players 3 Drafting 0 Unknown
1 Undefined Bridges 3 Drafting 0 Unknown
1 Undefined Buildings that can upgrade units 3 Drafting 0 Unknown
1 Undefined Campaign buttons + mission selection enhancements 3 Drafting 0 Unknown
1 Undefined "Cannot target this" function for Custom Cursors 3 Drafting 0 Unknown
1 Undefined Charge up animation before attack 3 Drafting 0 Unknown PillBox20
1 Undefined Chrono Prison logic visual enhancement suggestion 3 Drafting 0 Unknown
1 Undefined Chrono Sphere designate-source animation should be displayed to allies. 3 Drafting 0 Unknown
1 Undefined Complete Burow Logic 3 Drafting 0 Unknown
1 Undefined Costum mouse coursor? 3 Drafting 0 Unknown
1 Undefined Restrict Music Themes to Specific Countries 3 Drafting 0 Unknown Michael Lefever
1 Undefined CrateBeneath=true CrateBeneathIsMoney=true 3 Drafting 0 Unknown
1 Undefined custom storms 3 Drafting 0 Unknown
1 Undefined Custom unit exit direction/path 3 Drafting 0 Unknown
1 Undefined Ability to customize debris impact behaviour 3 Drafting 0 Unknown
1 Undefined Deglobalise ChronoTrigger= etc 3 Drafting 0 Unknown
1 Undefined Deglobalise MultipleFactory 3 Drafting 0 Unknown
1 Undefined Deployable Warheads 3 Drafting 0 Unknown
1 Undefined Different cameo backgrounds for left/right column cameos 3 Drafting 0 Unknown
1 Undefined Dock to unload passengers logic 3 Drafting 0 Unknown
1 Undefined Drain weapon with ranged weapon dont work 3 Drafting 0 Unknown
1 Undefined Dune starports 3 Drafting 0 Unknown
1 Undefined EMP on factory/barracks 3 Drafting 0 Unknown
1 Undefined Enable custom palettes for any SHP object. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable EnterWaterSound & LeaveWaterSound for VehicleTypes 3 Drafting 0 Unknown
1 Undefined Enable the generation of urban areas and add a checkbox to control it 3 Drafting 0 Unknown
1 Undefined Enable WebGuy from TS/FS 3 Drafting 0 Unknown
1 Undefined Enhancement to rad beams - ability to draw more than one at a time 3 Drafting 0 Unknown
1 Undefined Enhancement to superweapons - multifire and targetself 3 Drafting 0 Unknown
1 Undefined Error ID-10.T: PEBKAC 3 Drafting 0 Unknown
1 Undefined EVA Alert (Like CreateSound) On Unit Deploy 3 Drafting 0 Unknown
1 Undefined Experience from friendlies. 3 Drafting 0 Unknown
1 Undefined Extend prism forwarding 3 Drafting 0 Unknown
1 Undefined Extend the EMP logic 3 Drafting 0 Unknown
1 Undefined Extending Upgrades to include documented limits 3 Drafting 0 Unknown
1 Undefined Delay on projectile before firing 3 Drafting 0 Unknown PillBox20
1 Undefined Fix and improve dropship loadout. 3 Drafting 0 Unknown
1 Undefined Fix powered units bug 3 Drafting 0 Unknown
1 Undefined Fix so ROF=0 work 3 Drafting 0 Unknown
1 Undefined Flagging weapons 3 Drafting 0 Unknown
1 Undefined Gamemode specific AI code 3 Drafting 0 Unknown
1 Undefined GAP.Reveal 3 Drafting 0 Unknown
1 Undefined Garrison Clearing Projectiles 3 Drafting 0 Unknown
1 Undefined Gattling cycle 3 Drafting 0 Unknown
1 Undefined Have a weapon/warhead tweak that allows the flipping of tanks by area effect weapons 3 Drafting 0 Unknown
1 Undefined Will I decloak if I got hit? 3 Drafting 0 Unknown PillBox20
1 Undefined Hulk transformation logic 3 Drafting 0 Unknown
1 Undefined IE helper 3 Drafting 0 Unknown
1 Undefined If you have more than 50 units, you cant find units in crate 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedStates to simplify weapon selection 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedTargets= 3 Drafting 0 Unknown
1 Undefined Implement working Ice logic 3 Drafting 0 Unknown
1 Undefined Improve on inaccurate logic and enhancement 3 Drafting 0 Unknown
1 Undefined Improved overriding of MultiplayerDialogSettings in custom game modes 3 Drafting 0 Unknown
1 Undefined Increased Ally Sharability 3 Drafting 0 Unknown
1 Undefined Individual Hover Settings 3 Drafting 0 Unknown
1 Undefined Infiltration Types 3 Drafting 0 Unknown
1 Undefined INI section includes / section templates 3 Drafting 0 Unknown
1 Undefined Iron curtain protection should affect infantry with Cyborg=yes 3 Drafting 0 Unknown
1 Undefined IronCurtainColor= to warhead 3 Drafting 0 Unknown
1 Undefined IsChargeTurret forces the unit to only have one weapon. 3 Drafting 0 Unknown
1 Undefined IsPermaPrerequisite / IsPermaNegativePrerequisite 3 Drafting 0 Unknown
1 Undefined It should be possible for the ingame "wind" to change over time 3 Drafting 0 Unknown
1 Undefined Jumpjet/Balloon Hover vehicles and Passengers 3 Drafting 0 Unknown
1 Undefined Leech Weapons 3 Drafting 0 Unknown
1 Undefined Make (Demand|Free)Load(Buildup) be loaded from the INI again. 3 Drafting 0 Unknown
1 Undefined Make parallel AI queues customizable by difficulty 3 Drafting 0 Unknown
1 Undefined Make PsychicDetectionRadius= flag affect infantry and vehicles, not just structures. 3 Drafting 0 Unknown
1 Undefined Make 'teamtalk' messages look different 3 Drafting 0 Unknown Chanterier
1 Undefined Make the units fire two weapons at same time 3 Drafting 0 Unknown
1 Undefined Making building glow + line effect for Airstrike optional 3 Drafting 0 Unknown Chanterier
1 Undefined Map trigger action to fire any targetable superweapon at a given waypoint 3 Drafting 0 Unknown
1 Undefined Mirage logic expansion. 3 Drafting 0 Unknown
1 Undefined MLRS Beacon 3 Drafting 0 Unknown
1 Undefined Morale / bravery / panic system 3 Drafting 0 Unknown
1 Undefined More than two weapons on a unit 3 Drafting 0 Unknown
1 Undefined Multiplayer Games about AI 3 Drafting 0 Unknown
1 Undefined Multiple-turreted Units 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined Multiple types considered as one class to selection and BuildLimit 3 Drafting 0 Unknown
1 Undefined Multiple Voxel-Turrets (Battleships like in RA2) 3 Drafting 0 Unknown
1 Undefined new AI script 3 Drafting 0 Unknown
1 Undefined New AI Trigger type 3 Drafting 0 Unknown
1 Undefined New tiberium/ore tree types 3 Drafting 0 Unknown
1 Undefined New warhead option: DeMindControl 3 Drafting 0 Unknown
1 Undefined New weapon options: Cloak. and Decloak. 3 Drafting 0 Unknown
1 Undefined NoAmmoAlt= (or even NoAmmoClass= !?) 3 Drafting 0 Unknown
1 Undefined Open topped units do not decloak when their passengers fire. 3 Drafting 0 Unknown
1 Undefined Optional Prerequisite.Negative EVA modification 3 Drafting 0 Unknown
1 Undefined Parachuted=yes 3 Drafting 0 Unknown
1 Undefined Paradrop style war factory 3 Drafting 0 Unknown
1 Undefined Proposal of radical alteration of Paradrop code 3 Drafting 0 Unknown
1 Undefined Selective Psychic Radar Logic 3 Drafting 0 Unknown Michael Lefever
1 Undefined RA1 like mission features 3 Drafting 0 Unknown
1 Undefined Radiation doesn't affect BuildingTypes 3 Drafting 0 Unknown
1 Undefined Re-enable/create shroud regrowth and fog of war 3 Drafting 0 Unknown
1 Undefined Re-Enable Mine Layer Logic 3 Drafting 0 Unknown
1 Undefined Re-Enable original cloning vats behaviour 3 Drafting 0 Unknown
1 Undefined Re-enable SellUnit but have it more customisable (see description) 3 Drafting 0 Unknown
1 Undefined Re-enable the EMEffect. 3 Drafting 0 Unknown
1 Undefined Re-enable unused crate bonus' 3 Drafting 0 Unknown
1 Undefined Real Aircraft take off feature 3 Drafting 0 Unknown
1 Undefined Remove hardcoding of Robot Control Center 3 Drafting 0 Unknown
1 Undefined Replay system, at least a basic one 3 Drafting 0 Unknown
1 Undefined Researches 3 Drafting 0 Unknown
1 Undefined Restore TS berzerk logic 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined A new game mode. 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Reverse engineering logic 3 Drafting 0 Unknown
1 Undefined Rewire "DigSound" and "NukeSiren" 3 Drafting 0 Unknown
1 Undefined Rewrite/extend map scripting logic to support multiplay houses 3 Drafting 0 Unknown
1 Undefined Rewrite TechnoClass::SelectWeapon to make use of more than two weapons 3 Drafting 0 Unknown
1 Undefined Rewrite WeaponCount and associated loader code to load unlimited weapons instead of 18 3 Drafting 0 Unknown
1 Undefined Set count of instances of certain building type necessary to be owned to fulfill Prereq 3 Drafting 0 Unknown
1 Undefined Show Damage Number when Unit get hit by weapon 3 Drafting 0 Unknown
1 Undefined SHP unit improvements 3 Drafting 0 Unknown
1 Undefined Slaves 3 Drafting 0 Unknown
1 Undefined Some ways to modify the accuracy of an weapon 3 Drafting 0 Unknown
1 Undefined Stealth units should not be transparent 3 Drafting 0 Unknown
1 Undefined superweapon "scatter" 3 Drafting 0 Unknown
1 Undefined Support for 16 bit SHPs 3 Drafting 0 Unknown
1 Undefined SW.AffectsTarget=notself 3 Drafting 0 Unknown Chanterier
1 Undefined Tech Level Slider 3 Drafting 0 Unknown
1 Undefined Temporal deglobalization 3 Drafting 0 Unknown
1 Undefined There is no secondary fire sequence for infantry in the water. 3 Drafting 0 Unknown
1 Undefined Toggle power button in the bottom UI bar 3 Drafting 0 Unknown
1 Undefined Toggleable Auto Attack On/Off 3 Drafting 0 Unknown Oligone
1 Undefined Tooltips expansion 3 Drafting 0 Unknown
1 Undefined The old TS Function of the Barrels 3 Drafting 0 Unknown PillBox20
1 Undefined Transforming units into other units that can move 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined "Trenches" 3 Drafting 0 Unknown
1 Undefined TS Firestorm Defence 3 Drafting 0 Unknown
1 Undefined Unhardcoding Urban Combat Values 3 Drafting 0 Unknown
1 Undefined Unit de-evolution upon death 3 Drafting 0 Unknown
1 Undefined Unit go through war factory when it comes out the war factory and control it to the transport 3 Drafting 0 Unknown
1 Undefined Enslaves Units 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined Units to be stunnable by a stun weapon 3 Drafting 0 Unknown
1 Undefined Urban Combat Damage Model Overhaul 3 Drafting 0 Unknown
1 Undefined Use buffers to process graphics 3 Drafting 0 Unknown
1 Undefined Varients on charges and gattling logic for infantry 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined Vehicle Husk (and maybe building ones). 3 Drafting 0 Unknown
1 Undefined VeteranTanyaNaked= 3 Drafting 0 Unknown
1 Undefined Voice for vehicle hijack command 3 Drafting 0 Unknown
1 Undefined voxel animations and drawing 3 Drafting 0 Unknown
1 Undefined VTOL aircraft go through building's 3 Drafting 0 Unknown
1 Undefined Warheads: Residual Damage 3 Drafting 0 Unknown
1 Undefined WaterState= 3 Drafting 0 Unknown
1 Undefined Waypoint Mode Aircrafts 3 Drafting 0 Unknown
1 Undefined Weapons affecting Units attacking a target 3 Drafting 0 Unknown
1 Undefined Weather Effects 3 Drafting 0 Unknown
1 Undefined When Carryall lift a vehicle and die, vehicle deathweapon is ignored 3 Drafting 0 Unknown
1 Undefined Whiteboy bug fix 3 Drafting 0 Unknown
1 Undefined World in Conflict airstrike style 3 Drafting 0 Unknown
1 Undefined Addicted building 4 Discussion 0 Unknown
1 Undefined Additional code for FC And IC 4 Discussion 1 Not started
1 Undefined World Domination Tour(Campaign Map) 4 Discussion 0 Unknown
1 Undefined Co-Op 4 Discussion 0 Unknown
1 Undefined Evil Carryalls 4 Discussion 0 Unknown Renegade Renegade
1 Undefined Fog of War logic 4 Discussion 0 Unknown
1 Undefined Gates by affected by wall, per side 4 Discussion 0 Unknown
1 Undefined More Passenger Logic Enhancements 4 Discussion 0 Unknown
1 Undefined Tags to allow Spies to do effectively nothing when infiltrating radars, superweapons, power plants, etc 4 Discussion 0 Unknown
1 Undefined One Time SWs 4 Discussion 0 Unknown Mustafa Alperen SEKİ
1 Undefined Req Meeor SW 4 Discussion 0 Unknown
1 Undefined Req sw 4 Discussion 3 Needs Infrastructure
1 Undefined SW ai enhancement 4 Discussion 1 Not started EricAnimeFreak
1 Undefined SW AI Enhancement 2 4 Discussion 0 Unknown EricAnimeFreak
1 Undefined UI Enchancements 4 Discussion 0 Unknown
1 Undefined Unite-cost-Power logic 4 Discussion 0 Unknown
1 Undefined Vehicle Storm SW 4 Discussion 0 Unknown
1 Undefined RadLevel=Can be set on Warheads 5 New 0 Unknown moren
1 Undefined A Building tag to disable Hover Vehicle (Heli/Disk/Zep) Climbing 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined A warhead tag to prevent target to spawn debris, leave crew and explode 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined A way to prevent something from being chronosphered 5 New 0 Unknown
1 Undefined Global Attach Effects via Academy Buildings 5 New 0 Unknown PepsiCola
1 Undefined Add Parameter -MOD=[Path] ,the ability to upload folders with files 5 New 0 Unknown
1 Undefined Add A Proper Translation Support 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined add a immune to mind control function to attacheffect 5 New 0 Unknown Zlixine
1 Undefined Add a mix tag to maps. 5 New 0 Unknown
1 Undefined An addition for kennels 5 New 0 Unknown
1 Undefined Additional Side Enhancement Tags 5 New 0 Unknown
1 Undefined Additional Side customizations 5 New 0 Unknown
1 Undefined advanced building specific options 5 New 0 Unknown
1 Undefined new ai script for moving ai controlled units to friendly base, which is not the own ai's base 5 New 0 Unknown Ich-Henker
1 Undefined New, base dependent ai targetting scripts to allow chronosphere shift or others! 5 New 0 Unknown Ich-Henker
1 Undefined More control over AI cloning "cheat" 5 New 0 Unknown
1 Undefined aircraft weapons 5 New 0 Unknown Jay Guilleo
1 Undefined Allow Aircraft Types to have Turret 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Allow Separape Factories 5 New 0 Unknown
1 Undefined Allow Separate Superweapons 5 New 0 Unknown
1 Undefined Amphibious Buildings 5 New 0 Unknown ZY
1 Undefined Substitute Animation in Specific Theater 5 New 0 Unknown
1 Undefined Animation Damages can give AE 5 New 0 Unknown Hekha Alhammar
1 Undefined make animation able to be displayed in front of aircrafts 5 New 0 Unknown Jimmy Chan
1 Undefined animations can be customized on water(terrain) or objects 5 New 0 Unknown Daiki Wong
1 Undefined Animation can create arbitrary units, not just infantry 5 New 0 Unknown xsckh
1 Undefined Units can display specific life values 5 New 0 Unknown xsckh
1 Undefined VXL more battery 5 New 0 Unknown xsckh
1 Undefined Restored battlefield fog function 5 New 0 Unknown xsckh
1 Undefined Restored battlefield fog function 5 New 0 Unknown xsckh
1 Undefined Defined types of radiation 5 New 0 Unknown xsckh
1 Undefined 'Assaulter' tag customisation 5 New 0 Unknown Yar-Yulme
1 Undefined Assaulter Veterancy 5 New 0 Unknown ahmed
1 Undefined Athena-Cannon 5 New 1 Not started Renegade Mr.Ion AlexB
1 Undefined Attach effect start and end anim 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined An attach effect that can effects units' weapon range 5 New 0 Unknown onur gökalp
1 Undefined Limiting AttachEffect.Cumulative 5 New 0 Unknown codyfun123
1 Undefined Stacking AttachEffect Duration 5 New 0 Unknown codyfun123
1 Undefined AttackCursorOnEnemies=/AttackEnemies= 5 New 0 Unknown
1 Undefined AttackCursorOnFriendlies on WeaponTypes 5 New 0 Unknown
1 Undefined Auto-Targeting Superweapon 5 New 0 Unknown
1 Undefined Autodeploy Dutton 5 New 0 Unknown
1 Undefined Colored light affect base structure 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Build on specific tileset. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Buildable Ore Drill/Tiberium Tree 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined cameroon 5 New 0 Unknown Kmlmhd
1 Undefined limiting carrier hornet's flight range 5 New 0 Unknown
1 Undefined CarriesCrate in multiplayer/skirmish 5 New 0 Unknown mbnq.pl
1 Undefined Carryall Logic For VehicleTypes 5 New 0 Unknown
1 Undefined Changing fixed resolution 5 New 0 Unknown
1 Undefined Damage Threshold for cloak generators 5 New 0 Unknown PepsiCola
1 Undefined ClonedAs= 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Closed Service Deport 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Visual Weather Effects 5 New 0 Unknown Ich-Henker
1 Undefined Consuming enginner during Adv. Rubble repair proccess 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Conrol Powered Unit Spy Power 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Side-specific building animations 5 New 0 Unknown
1 Undefined Crewed.EjectOnSell and Crewed.EjectOnDestroy 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Custom Hover types. 5 New 0 Unknown
1 Undefined Ability to customize shiniess per voxel 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Customizable Gravity for arcing weapons 5 New 0 Unknown AlexB Apollo
1 Undefined Customize behind animation 5 New 0 Unknown Daiki Wong
1 Undefined chargedanim can be customized 5 New 0 Unknown Daiki Wong
1 Undefined Damaged FLHs 5 New 0 Unknown Hekha Alhammar
1 Undefined Darken EMPed buildings 5 New 0 Unknown
1 Undefined Defensive AI Targeting 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Deform feature for RA2/YR 5 New 0 Unknown
1 Undefined Making defming of terrain possible is RA2 5 New 0 Unknown
1 Undefined Deploy to toggle power for structures 5 New 0 Unknown Droke
1 Undefined Destoryable building upgrades 5 New 0 Unknown
1 Undefined Different DeathWeapon when have no ammo 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined 2 different Nuke clones launched from the same missile silo 5 New 0 Unknown
1 Undefined Different Versus Vaule for Allies and Enemies 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Disable checking the serial number 5 New 0 Unknown
1 Undefined Add an option to disable radar event for detecting cloaked units 5 New 0 Unknown Jimmy Chan
1 Undefined Disabling option for random electric bolt particles 5 New 0 Unknown AlexB Apollo
1 Undefined A way to disable non-light and remap colors via art entry 5 New 0 Unknown
1 Undefined Disable any unit from shell 5 New 0 Unknown Scudmarx
1 Undefined Disabling sorting effect of ConsideredAircraft 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined ***Double click to select same type (TO BE READ ENTIRELY)*** 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Way to Make AI drivers take Neutral Vehicles 5 New 0 Unknown PepsiCola
1 Undefined Dune2000 Carryall to Harvester Logic 5 New 0 Unknown AnimalMan
1 Undefined Elite armor for technotypes 5 New 0 Unknown ahmed
1 Undefined Enable detail level slider in in-game options screen 5 New 0 Unknown
1 Undefined expand-explosion-crate-feature 5 New 0 Unknown Fahroni
1 Undefined Extend the Overpowerable Logic and make it works towards units. 5 New 0 Unknown IamInnocentX3
1 Undefined Extend Unit Delivery Superweapon 5 New 0 Unknown
1 Undefined FireOnce Extension 5 New 0 Unknown AlliedG
1 Undefined An Advanced Command Bar button for following the unit 5 New 0 Unknown
1 Undefined force shrapnel to fly off shrapnel-based weapon warheads 5 New 0 Unknown
1 Undefined Force windowed mode 5 New 0 Unknown Zack
1 Undefined Free Unit for Walls 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Game Font 5 New 0 Unknown AlliedG
1 Undefined Game modes reload the skirmish screen 5 New 0 Unknown
1 Undefined Gates don't display bibs or ActiveAnim 5 New 0 Unknown Christopher Cooper
1 Undefined Possibility to use "Gattling" logic on InfantryType-s 5 New 0 Unknown
1 Undefined Use Own Name as Default 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined The ability to set different units to different tabs without changing their unit type 5 New 0 Unknown gistop
1 Undefined Select vxl colors to glow 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Gunner Logic on BuildingTypes 5 New 0 Unknown
1 Undefined HasRadialIndicator expansion 5 New 0 Unknown Omar Barakat Talafhah
1 Undefined HasRallyPoint= 5 New 0 Unknown Black Temple Gaurdian
1 Undefined Eva tag needed for spy infiltrating buildings 5 New 0 Unknown Henry
1 Undefined Hold Cameo 5 New 0 Unknown Gluk-v48
1 Undefined Expand Bounty Logic 5 New 0 Unknown hotrods20
1 Undefined Use MP3 instead WAV for Theme music 5 New 0 Unknown charge01
1 Undefined Tracks For Each Side 5 New 0 Unknown
1 Undefined Inaccturate Nuke SW like D2K Death Hand 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Laser/railgun FIRING INACURRATLY 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Allow the cash number displayed change faster 5 New 0 Unknown Jimmy Chan
1 Undefined Infiltrating Gates 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Ingame timer display 5 New 0 Unknown
1 Undefined Extending crushing/omnicrushing to integer levels 5 New 0 Unknown codyfun123
1 Undefined Ion Storm Laser Bolt 5 New 0 Unknown AlexB Apollo
1 Undefined Iron Curtain tint color customization 5 New 0 Unknown
1 Undefined Expanding IronCurtain Targeting Feature 5 New 0 Unknown Hekha Alhammar
1 Undefined Extended locomotor weapon support 5 New 0 Unknown
1 Undefined IsTrainFactory tag 5 New 0 Unknown
1 Undefined Ivan Bomb Cursor 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined separate JumpjetAccel= into JumpjetAccel= and JumpjetDecel= 5 New 0 Unknown
1 Undefined Disable keyboard input on disconnection screen 5 New 0 Unknown mevitar
1 Undefined Support for multiple languages 5 New 0 Unknown
1 Undefined Bolts rendered as lasers 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined New laser logic 5 New 0 Unknown AlexB
1 Undefined Let Upgrades be AuxBuilding for SWs 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Let us change location and size of some UI Elements 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined "Load into Transport" button 5 New 0 Unknown BaRaKa
1 Undefined allow game to load map files from specified directories 5 New 0 Unknown Jimmy Chan
1 Undefined Load gamemode-specific rules while at the multiplayer/skirmish screen. 5 New 0 Unknown
1 Undefined Localized shaking for warheads 5 New 0 Unknown
1 Undefined Losing StolenTach via Infiltration and allowing Spying on allied buildings 5 New 0 Unknown
1 Undefined Magnetron Related Improvements 5 New 0 Unknown PepsiCola
1 Undefined Make the AIGenerals section work 5 New 0 Unknown
1 Undefined Make guarding Engineers automarically repair adv. rubbles owned by their house 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Make Remapable=no work again 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Vehicules Shp need to tilt optional 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Make turret stuff upgradeable 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Map Lighting & Objects 5 New 0 Unknown
1 Undefined MindControl.CanControlImmuneToPsionics 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Cursor of Infantry has a Weapon with negative damage. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Spectator option 5 New 0 Unknown Meemo
1 Undefined Fire both weapons simultaneously 5 New 0 Unknown Meemo
1 Undefined Miner-for-all-locomotor 5 New 0 Unknown
1 Undefined Force minimumrange for cluster weapons, like TS Cluster Missile SuperWeapon 5 New 0 Unknown
1 Undefined Custom cursor for miners 5 New 0 Unknown AlexB iamaHUN AlexB
1 Undefined A way to display briefing before mission 5 New 0 Unknown
1 Undefined launch a SW by firing a weapon 5 New 0 Unknown 何广一
1 Undefined Modifying Sight with Attach Effect 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined More Factory Types 5 New 0 Unknown
1 Undefined Make Mousewhell work for scrolling in TS like campaign selector 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined ***Make the BARREL indendently rotate from the TURRET(like in TS)*** 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Allow units with MovementZone=Fly enters in the buildings 5 New 0 Unknown Gluk-v48
1 Undefined Multiplayer LAN timeout 5 New 0 Unknown mbnq.pl
1 Undefined Multiple turrets on one voxel 5 New 0 Unknown Sam
1 Undefined Naval units should attack according to AI scripts 5 New 0 Unknown
1 Undefined New epands and ecaches 5 New 0 Unknown
1 Undefined NoCursor and shroud 5 New 0 Unknown
1 Undefined Give a tag to make the techtype can/cannot be positive aquired by others. 5 New 0 Unknown Ollerus
1 Undefined Old style c&c 1 SAM logic 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Omni Crushable Buildings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Omnicrush Immune while Deployed Flag 5 New 0 Unknown codyfun123
1 Undefined Disable OpenTopped when EMPed, lifted, etc 5 New 0 Unknown MindBlocker
1 Undefined Overloading Power Plants 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Owner=<all> 5 New 0 Unknown
1 Undefined Panic Effect 5 New 0 Unknown Augusto
1 Undefined ParaDrop in Water. 5 New 0 Unknown
1 Undefined Parasite Logic Enhancements 5 New 0 Unknown
1 Undefined Parasite Warhead Application 5 New 0 Unknown codyfun123
1 Undefined Parsites in Aircraft 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined PipsDrawForAll 5 New 0 Unknown Hekha Alhammar
1 Undefined Powered Factories 5 New 0 Unknown Mig Eater
1 Undefined Option for Powered Sensors 5 New 0 Unknown PepsiCola
1 Undefined Primary State for SW.AITrageting=self and SW.AutoFire 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined PrismForwarding can multiplier ShrapnelWeapon's Damage 5 New 0 Unknown xiaoxu feiji1a
1 Undefined a cashproducing logic for units (same as buildings) 5 New 0 Unknown Cystathionine
1 Undefined Image change when promoted 5 New 0 Unknown Amr El Sayed
1 Undefined Queueing on Buildings & Armories 5 New 0 Unknown
1 Undefined Make QuickExit= an Ares.ini vaule 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Allow Radar Hammers to block movement signals 5 New 0 Unknown ahmed
1 Undefined Re-enable Invulnerability Crate Powerup 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Re-enable Squad Crate Poweup 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Read Map and Gamemode Ini's when choosing them 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined vehicle docked by aircrafttypes 5 New 0 Unknown Henry
1 Undefined Remember Startpoint and Team Settings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Remove restrictions GapRadiusInCells= (<127) 5 New 0 Unknown
1 Undefined A way to replicate Culling=yes effect for regular warheads 5 New 0 Unknown mevitar
1 Undefined Request for AttachEffect animation visibility 5 New 0 Unknown Hekha Alhammar
1 Undefined ReversedAs= 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Random Map Generator - City Maps 5 New 0 Unknown Ich-Henker
1 Undefined Rules in accordance with the theater. 5 New 0 Unknown
1 Undefined StarCraft's Plasma Shields (AttachEffect) and some AE bonuses 5 New 0 Unknown
1 Undefined New Tag SecretLab.RequiredPrerequisite 5 New 0 Unknown
1 Undefined Self Healing Minimum 5 New 0 Unknown PepsiCola
1 Undefined Set veterancy of Paradrop units 5 New 0 Unknown drd1812
1 Undefined Settable Hijacker Lifetime 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Setting Crew Count for Buildings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Customizable shield on any TechnoType 5 New 0 Unknown mevitar
1 Undefined Shotgun-like weapon logic 5 New 0 Unknown
1 Undefined Side color Lighting 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined weapons (at least most of them) can only be unleashed upon targets in sight. 5 New 0 Unknown clightning
1 Undefined Simple Trailer logic 5 New 0 Unknown AlexB Apollo
1 Undefined Spawned Goodie Crates Bug 5 New 0 Unknown mbnq.pl
1 Undefined Spawner pips customization 5 New 0 Unknown
1 Undefined Spy Types 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined SpyEffect.StructureVeterancy 5 New 0 Unknown Hekha Alhammar
1 Undefined Straight-shot projectile 5 New 0 Unknown
1 Undefined Structure based special weapon 5 New 0 Unknown Nhat Khanh
1 Undefined make subweapons capable of getting firepower bonus 5 New 0 Unknown
1 Undefined Superweapon AI targeting methods for support powers like repair & heal 5 New 0 Unknown
1 Undefined SWCostBonus for FactoryPlants 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Linked superweapon 5 New 0 Unknown
1 Undefined SW controlled by the ai targeting its own units 5 New 0 Unknown Ich-Henker
1 Undefined Take damage to passengers 5 New 0 Unknown Augusto
1 Undefined target laser subject to obstacles 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined A way to target and attack subterranean units, and shielding against teleportation 5 New 0 Unknown Morris Smith
1 Undefined TargetFurthest= 5 New 0 Unknown Black Temple Gaurdian
1 Undefined Setable Chance for Tech Buildings at Random Maps. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Prone/Deployed Damage on a Per-Infantry Basis 5 New 0 Unknown codyfun123
1 Undefined Dune Deviator warhead (Temporary Psychic control) 5 New 0 Unknown
1 Undefined Third Weapon 5 New 0 Unknown ahmed
1 Undefined Enable the use of TiberiumSpawnType on Voxel Animations 5 New 0 Unknown hotrods20
1 Undefined Tiberium/Ore generators CAN cast light 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Timeshift distortion effect 5 New 0 Unknown
1 Undefined toggle alpha image according to certain parameters like ambient light 5 New 0 Unknown Jimmy Chan
1 Undefined Toggle Power Advanced Command Bar Button 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Use Toggle Power Instead of Repair Buttom 5 New 0 Unknown 张书宁
1 Undefined Training more than one infantry 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Convert units into another by deploying them 5 New 0 Unknown AlexB iamaHUN AlexB
1 Undefined TS-like passenger loading 5 New 0 Unknown
1 Undefined TurretSpins.StopWhenLanded 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Turret don't realign with BODY after firing 5 New 0 Unknown Hakim ABDELKRIM-CHICK
1 Undefined Uncrushable wall 5 New 0 Unknown Jimmy Chan
1 Undefined Targeting Healing and Offensive Weapons Separately 5 New 0 Unknown codyfun123
1 Undefined Configurable Prone Multipliers 5 New 0 Unknown codyfun123
1 Undefined Unhardcode 3 Triangle Cursors 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Change unit into another unit 5 New 1 Not started Bo
1 Undefined Unit-to-Unit Logic 5 New 0 Unknown
1 Undefined per unit crategoodie probability modifier 5 New 0 Unknown Jimmy Chan
1 Undefined Let Unit Delivery SWs upgrade buildings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Unit "Packs" (Buildable TeamTypes for a player, kinda) 5 New 0 Unknown
1 Undefined Enemy Unit Panic Voices Heard by Player 5 New 0 Unknown
1 Undefined More customizable veterancy by transforming units 5 New 0 Unknown AlexB iamaHUN AlexB
1 Undefined UnloadingClass Expansion 5 New 0 Unknown
1 Undefined Make Radar= and SpySat= Upgradeable 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Restored and Enhanced 'Upgrades' features 5 New 0 Unknown xan xan
1 Undefined Use of [#include] in map files with non rule ini 5 New 0 Unknown Omar Barakat Talafhah
1 Undefined UseOwnName and UseOwnVoice for hijackers. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Using both FactoryOwners+FactoryOwners.Forbidden 5 New 0 Unknown FELITH
1 Undefined vehicle.deathanim= 5 New 0 Unknown Zlixine
1 Undefined Disguise vehicles like Sudden Transport in RA3 5 New 0 Unknown iamaHUN
1 Undefined Pip for VehicleTypes 5 New 0 Unknown codyfun123
1 Undefined Visual damage for Animations 5 New 0 Unknown
1500 of 513 specifications

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