Blueprint assignments for “Ares”

This listing shows the assignment of work for blueprints currently associated with Ares. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

1391 of 391 specifications
Priority Name Definition Delivery Assignee Drafter Approver
5 Essential Ares Documentation 0 Approved 8 Beta Available Ares Developers Ares Developers
4 High Decorators 3 Drafting 1 Not started Renegade Renegade AlexB
4 High "Guard area" or "Combat Air Patrol" feature 3 Drafting 3 Needs Infrastructure
4 High Fixing Savegames in Ares 4 Discussion 1 Not started Ares Developers
3 Medium Add the bounty logic. 0 Approved 8 Beta Available Graion Dilach Graion Dilach
3 Medium Money Conversion 0 Approved 8 Beta Available Graion Dilach Graion Dilach
2 Low A way to be able to 'deploy' vehicle hijackers out of a hijacked vehicle 3 Drafting 4 Blocked AlexB DCoder DCoder
2 Low Alternative multiplayer server support 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Graphical stuff to make soldiers partially visible in trenches 3 Drafting 1 Not started Renegade
2 Low TCP/IP based multiplayer games 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Allow customisation of the FLH of spawned aircraft (hornets) 4 Discussion 1 Not started DCoder DCoder DCoder DCoder
2 Low Alternative voxels for damaged states 4 Discussion 1 Not started Renegade Renegade Renegade
2 Low passenrger ejection throw weapon 4 Discussion 1 Not started
2 Low Rewrite the crate bonus logic. 4 Discussion 1 Not started DCoder DCoder DCoder DCoder DCoder DCoder
1 Undefined Restore Map actions for the Firestorm defense SW 0 Approved 4 Blocked AlexB
1 Undefined SpySat as Super weapons. 1 Pending Approval 7 Good progress Gluk-v48
1 Undefined Expanded BoundedTo Logic 2 Review 0 Unknown
1 Undefined Generals Pilot System 2 Review 0 Unknown
1 Undefined Sidebar for GDI has hardcode positions 2 Review 7 Good progress Gluk-v48
1 Undefined A new way of defining powerplants 3 Drafting 0 Unknown
1 Undefined a secret lab option to modify all of your units on the battlefield 3 Drafting 0 Unknown
1 Undefined Ability for weapons selected by range rather than Primary > Secondary 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Ability to save random maps as normal maps 3 Drafting 0 Unknown
1 Undefined Active Protection Systems 3 Drafting 0 Unknown
1 Undefined Add a 'Death Timer' function for units so that they take damage over time 3 Drafting 0 Unknown
1 Undefined Add a new SW AI targetting method: Random 3 Drafting 0 Unknown
1 Undefined Add additional high bridge tile sets 3 Drafting 0 Unknown
1 Undefined Add RADIMMUNE to possible veteran/elite abilities 3 Drafting 0 Unknown
1 Undefined Add rmgmd.ini controls for desert maps 3 Drafting 0 Unknown
1 Undefined Add support for more sound channels 3 Drafting 0 Unknown
1 Undefined Additional Unit Cursors 3 Drafting 0 Unknown
1 Undefined Ai Building Firebases next to structures 3 Drafting 0 Unknown
1 Undefined AI targeting 3 Drafting 0 Unknown
1 Undefined Aircraft .shp's 3 Drafting 0 Unknown
1 Undefined crush angle for aircraft 3 Drafting 0 Unknown PillBox20
1 Undefined Multiple Trailers For Aircraft Types 3 Drafting 0 Unknown PillBox20
1 Undefined AISafeDistance tag should be split 3 Drafting 0 Unknown
1 Undefined Allow adding new sides. 3 Drafting 0 Unknown
1 Undefined Allow buildings to decloak and fire upon cloaked units. 3 Drafting 12 Informational AlexB
1 Undefined Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer) 3 Drafting 0 Unknown
1 Undefined Allow different IFV names. 3 Drafting 0 Unknown
1 Undefined Allow FreeUnit to take any unit not just vehicles 3 Drafting 0 Unknown
1 Undefined Allow GenericWarhead to accept WeaponType= 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Allow modders to choose how many of a certain building each type of AI can build Easy medium hard 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to a parasite when a host vehicle is destroyed 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to parasites if the host heals 3 Drafting 0 Unknown
1 Undefined Allow Player@X functionality for more script related functions 3 Drafting 0 Unknown
1 Undefined allow shp vehicle units to use a "Sequence" like infantry units do 3 Drafting 0 Unknown
1 Undefined Allow the addition of/add more crate types 3 Drafting 0 Unknown
1 Undefined Allow the creation of custom radiation types. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allow warheads to temporarily change the lighting 3 Drafting 0 Unknown
1 Undefined Allowing AI to have scripts to attack specific Units - vehicle & Infantry 3 Drafting 0 Unknown
1 Undefined Alternate DeathWeapon on an active SW 3 Drafting 0 Unknown
1 Undefined Ammo= on weapons 3 Drafting 0 Unknown
1 Undefined Auto Deploy for human players 3 Drafting 0 Unknown
1 Undefined Bridges 3 Drafting 0 Unknown
1 Undefined Buildings that can upgrade units 3 Drafting 0 Unknown
1 Undefined Campaign buttons + mission selection enhancements 3 Drafting 0 Unknown
1 Undefined "Cannot target this" function for Custom Cursors 3 Drafting 0 Unknown
1 Undefined Charge up animation before attack 3 Drafting 0 Unknown PillBox20
1 Undefined Chrono Prison logic visual enhancement suggestion 3 Drafting 0 Unknown
1 Undefined Chrono Sphere designate-source animation should be displayed to allies. 3 Drafting 0 Unknown
1 Undefined Complete Burow Logic 3 Drafting 0 Unknown
1 Undefined Costum mouse coursor? 3 Drafting 0 Unknown
1 Undefined CrateBeneath=true CrateBeneathIsMoney=true 3 Drafting 0 Unknown
1 Undefined Custom Cursors on normal Weapons 3 Drafting 0 Unknown
1 Undefined Custom missile types 3 Drafting 0 Unknown
1 Undefined How much health I can regen? 3 Drafting 0 Unknown PillBox20
1 Undefined custom storms 3 Drafting 0 Unknown
1 Undefined Custom unit exit direction/path 3 Drafting 0 Unknown
1 Undefined Ability to customize debris impact behaviour 3 Drafting 0 Unknown
1 Undefined Deglobalise ChronoTrigger= etc 3 Drafting 0 Unknown
1 Undefined Deglobalise MultipleFactory 3 Drafting 0 Unknown
1 Undefined Deployable Warheads 3 Drafting 0 Unknown
1 Undefined Different cameo backgrounds for left/right column cameos 3 Drafting 0 Unknown
1 Undefined Dock to unload passengers logic 3 Drafting 0 Unknown
1 Undefined Drain weapon with ranged weapon dont work 3 Drafting 0 Unknown
1 Undefined Dune starports 3 Drafting 0 Unknown
1 Undefined EMP on factory/barracks 3 Drafting 0 Unknown
1 Undefined Enable custom palettes for any SHP object. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable EnterWaterSound & LeaveWaterSound for VehicleTypes 3 Drafting 0 Unknown
1 Undefined Enable the generation of urban areas and add a checkbox to control it 3 Drafting 0 Unknown
1 Undefined Enable WebGuy from TS/FS 3 Drafting 0 Unknown
1 Undefined Enhancement to rad beams - ability to draw more than one at a time 3 Drafting 0 Unknown
1 Undefined Enhancement to superweapons - multifire and targetself 3 Drafting 0 Unknown
1 Undefined Error ID-10.T: PEBKAC 3 Drafting 0 Unknown
1 Undefined EVA Alert (Like CreateSound) On Unit Deploy 3 Drafting 0 Unknown
1 Undefined Experience from friendlies. 3 Drafting 0 Unknown
1 Undefined Extend prism forwarding 3 Drafting 0 Unknown
1 Undefined Extend the EMP logic 3 Drafting 0 Unknown
1 Undefined Extending Upgrades to include documented limits 3 Drafting 0 Unknown
1 Undefined Delay on projectile before firing 3 Drafting 0 Unknown PillBox20
1 Undefined Fix and improve dropship loadout. 3 Drafting 0 Unknown
1 Undefined Fix powered units bug 3 Drafting 0 Unknown
1 Undefined Fix so ROF=0 work 3 Drafting 0 Unknown
1 Undefined Flagging weapons 3 Drafting 0 Unknown
1 Undefined Gamemode specific AI code 3 Drafting 0 Unknown
1 Undefined GAP.Reveal 3 Drafting 0 Unknown
1 Undefined Garrison Clearing Projectiles 3 Drafting 0 Unknown
1 Undefined Gattling cycle 3 Drafting 0 Unknown
1 Undefined Have a weapon/warhead tweak that allows the flipping of tanks by area effect weapons 3 Drafting 0 Unknown
1 Undefined Will I decloak if I got hit? 3 Drafting 0 Unknown PillBox20
1 Undefined Hulk transformation logic 3 Drafting 0 Unknown
1 Undefined IE helper 3 Drafting 0 Unknown
1 Undefined If you have more than 50 units, you cant find units in crate 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedStates to simplify weapon selection 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedTargets= 3 Drafting 0 Unknown
1 Undefined Implement working Ice logic 3 Drafting 0 Unknown
1 Undefined Improve on inaccurate logic and enhancement 3 Drafting 0 Unknown
1 Undefined Improved OmniCrusher unit AI 3 Drafting 0 Unknown
1 Undefined Improved overriding of MultiplayerDialogSettings in custom game modes 3 Drafting 0 Unknown
1 Undefined Increased Ally Sharability 3 Drafting 0 Unknown
1 Undefined Individual Hover Settings 3 Drafting 0 Unknown
1 Undefined Infiltration Types 3 Drafting 0 Unknown
1 Undefined INI section includes / section templates 3 Drafting 0 Unknown
1 Undefined Iron curtain protection should affect infantry with Cyborg=yes 3 Drafting 0 Unknown
1 Undefined IronCurtainColor= to warhead 3 Drafting 0 Unknown
1 Undefined IsChargeTurret forces the unit to only have one weapon. 3 Drafting 0 Unknown
1 Undefined IsPermaPrerequisite / IsPermaNegativePrerequisite 3 Drafting 0 Unknown
1 Undefined It should be possible for the ingame "wind" to change over time 3 Drafting 0 Unknown
1 Undefined Jumpjet/Balloon Hover vehicles and Passengers 3 Drafting 0 Unknown
1 Undefined Leech Weapons 3 Drafting 0 Unknown
1 Undefined Make (Demand|Free)Load(Buildup) be loaded from the INI again. 3 Drafting 0 Unknown
1 Undefined Make parallel AI queues customizable by difficulty 3 Drafting 0 Unknown
1 Undefined Make PsychicDetectionRadius= flag affect infantry and vehicles, not just structures. 3 Drafting 0 Unknown
1 Undefined Make 'teamtalk' messages look different 3 Drafting 0 Unknown Speeder
1 Undefined Make the units fire two weapons at same time 3 Drafting 0 Unknown
1 Undefined Making building glow + line effect for Airstrike optional 3 Drafting 0 Unknown Speeder
1 Undefined Map trigger action to fire any targetable superweapon at a given waypoint 3 Drafting 0 Unknown
1 Undefined Mirage logic expansion. 3 Drafting 0 Unknown
1 Undefined MLRS Beacon 3 Drafting 0 Unknown
1 Undefined Modification to custom mouse pointers logic. 3 Drafting 0 Unknown
1 Undefined Morale / bravery / panic system 3 Drafting 0 Unknown
1 Undefined More IFV modes (weapons/turrets) 3 Drafting 0 Unknown
1 Undefined More than two weapons on a unit 3 Drafting 0 Unknown
1 Undefined Movies list is hard coded 3 Drafting 0 Unknown
1 Undefined Multiplayer Games about AI 3 Drafting 0 Unknown
1 Undefined Multiple-turreted Units 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined Multiple types considered as one class to selection and BuildLimit 3 Drafting 0 Unknown
1 Undefined Multiple Voxel-Turrets (Battleships like in RA2) 3 Drafting 0 Unknown
1 Undefined new AI script 3 Drafting 0 Unknown
1 Undefined New AI Trigger type 3 Drafting 0 Unknown
1 Undefined New tiberium/ore tree types 3 Drafting 0 Unknown
1 Undefined New variant on the soviet battle bunker code [Tunnels] 3 Drafting 0 Unknown
1 Undefined New warhead option: DeMindControl 3 Drafting 0 Unknown
1 Undefined New weapon options: Cloak. and Decloak. 3 Drafting 0 Unknown
1 Undefined NoAmmoAlt= (or even NoAmmoClass= !?) 3 Drafting 0 Unknown
1 Undefined Open topped units do not decloak when their passengers fire. 3 Drafting 0 Unknown
1 Undefined Optional Prerequisite.Negative EVA modification 3 Drafting 0 Unknown
1 Undefined Parachuted=yes 3 Drafting 0 Unknown
1 Undefined Paradrop style war factory 3 Drafting 0 Unknown
1 Undefined Prerequisite Groups to accept any unit type 3 Drafting 0 Unknown
1 Undefined Proposal of radical alteration of Paradrop code 3 Drafting 0 Unknown
1 Undefined RA1 like mission features 3 Drafting 0 Unknown
1 Undefined Radiation doesn't affect BuildingTypes 3 Drafting 0 Unknown
1 Undefined Re-enable/create shroud regrowth and fog of war 3 Drafting 0 Unknown
1 Undefined Re-Enable Mine Layer Logic 3 Drafting 0 Unknown
1 Undefined Re-Enable original cloning vats behaviour 3 Drafting 0 Unknown
1 Undefined Re-enable SellUnit but have it more customisable (see description) 3 Drafting 0 Unknown
1 Undefined Re-enable the EMEffect. 3 Drafting 0 Unknown
1 Undefined Re-enable unused crate bonus' 3 Drafting 0 Unknown
1 Undefined Real Aircraft take off feature 3 Drafting 0 Unknown
1 Undefined Remove hardcoding of Robot Control Center 3 Drafting 0 Unknown
1 Undefined Replay system, at least a basic one 3 Drafting 0 Unknown
1 Undefined Researches 3 Drafting 0 Unknown
1 Undefined Restore ability to change a plane's home airport 3 Drafting 0 Unknown
1 Undefined Restore TS berzerk logic 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined A new game mode. 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Reverse engineering logic 3 Drafting 0 Unknown
1 Undefined Rewire "DigSound" and "NukeSiren" 3 Drafting 0 Unknown
1 Undefined Rewrite/extend map scripting logic to support multiplay houses 3 Drafting 0 Unknown
1 Undefined Rewrite TechnoClass::SelectWeapon to make use of more than two weapons 3 Drafting 0 Unknown
1 Undefined Rewrite WeaponCount and associated loader code to load unlimited weapons instead of 18 3 Drafting 0 Unknown
1 Undefined Set count of instances of certain building type necessary to be owned to fulfill Prereq 3 Drafting 0 Unknown
1 Undefined Show Damage Number when Unit get hit by weapon 3 Drafting 0 Unknown
1 Undefined SHP unit improvements 3 Drafting 0 Unknown
1 Undefined Slaves 3 Drafting 0 Unknown
1 Undefined Some ways to modify the accuracy of an weapon 3 Drafting 0 Unknown
1 Undefined Sonar Pulse effect on warheads 3 Drafting 0 Unknown
1 Undefined Stealth units should not be transparent 3 Drafting 0 Unknown
1 Undefined superweapon "scatter" 3 Drafting 0 Unknown
1 Undefined Support for 16 bit SHPs 3 Drafting 0 Unknown
1 Undefined SW.AffectsTarget=notself 3 Drafting 0 Unknown Speeder
1 Undefined Tech Level Slider 3 Drafting 0 Unknown
1 Undefined Temporal deglobalization 3 Drafting 0 Unknown
1 Undefined There is no secondary fire sequence for infantry in the water. 3 Drafting 0 Unknown
1 Undefined Toggle power button in the bottom UI bar 3 Drafting 0 Unknown
1 Undefined Toggleable Auto Attack On/Off 3 Drafting 0 Unknown Oligone
1 Undefined Tooltips expansion 3 Drafting 0 Unknown
1 Undefined The old TS Function of the Barrels 3 Drafting 0 Unknown PillBox20
1 Undefined Transforming units into other units that can move 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined "Trenches" 3 Drafting 0 Unknown
1 Undefined TS Firestorm Defence 3 Drafting 0 Unknown
1 Undefined Unhardcoding Urban Combat Values 3 Drafting 0 Unknown
1 Undefined Unhardcore Organic and Mechanical warheads 3 Drafting 0 Unknown
1 Undefined Unit de-evolution upon death 3 Drafting 0 Unknown
1 Undefined Unit go through war factory when it comes out the war factory and control it to the transport 3 Drafting 0 Unknown
1 Undefined Enslaves Units 3 Drafting 0 Unknown Vu Quoc Trung
1 Undefined Units to be stunnable by a stun weapon 3 Drafting 0 Unknown
1 Undefined Urban Combat Damage Model Overhaul 3 Drafting 0 Unknown
1 Undefined Use buffers to process graphics 3 Drafting 0 Unknown
1 Undefined Varients on charges and gattling logic for infantry 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined Vehicle Husk (and maybe building ones). 3 Drafting 0 Unknown
1 Undefined VeteranTanyaNaked= 3 Drafting 0 Unknown
1 Undefined Voice for vehicle hijack command 3 Drafting 0 Unknown
1 Undefined voxel animations and drawing 3 Drafting 0 Unknown
1 Undefined VTOL aircraft go through building's 3 Drafting 0 Unknown
1 Undefined Warheads: Residual Damage 3 Drafting 0 Unknown
1 Undefined Warheads: Unit Flash 3 Drafting 0 Unknown
1 Undefined WaterState= 3 Drafting 0 Unknown
1 Undefined Waypoint Mode Aircrafts 3 Drafting 0 Unknown
1 Undefined Weapons affecting Units attacking a target 3 Drafting 0 Unknown
1 Undefined Weather Effects 3 Drafting 0 Unknown
1 Undefined When Carryall lift a vehicle and die, vehicle deathweapon is ignored 3 Drafting 0 Unknown
1 Undefined When player can't afford a SW, it's cameo could be darkened 3 Drafting 0 Unknown
1 Undefined Whiteboy bug fix 3 Drafting 0 Unknown
1 Undefined World in Conflict airstrike style 3 Drafting 0 Unknown
1 Undefined Addicted building 4 Discussion 0 Unknown
1 Undefined Additional code for FC And IC 4 Discussion 1 Not started
1 Undefined World Domination Tour(Campaign Map) 4 Discussion 0 Unknown
1 Undefined Co-Op 4 Discussion 0 Unknown
1 Undefined Evil Carryalls 4 Discussion 0 Unknown Renegade Renegade
1 Undefined Fog of War logic 4 Discussion 0 Unknown
1 Undefined Gates by affected by wall, per side 4 Discussion 0 Unknown
1 Undefined More Passenger Logic Enhancements 4 Discussion 0 Unknown
1 Undefined Tags to allow Spies to do effectively nothing when infiltrating radars, superweapons, power plants, etc 4 Discussion 0 Unknown
1 Undefined Req Meeor SW 4 Discussion 0 Unknown
1 Undefined Req sw 4 Discussion 3 Needs Infrastructure
1 Undefined SW ai enhancement 4 Discussion 1 Not started EricAnimeFreak
1 Undefined SW AI Enhancement 2 4 Discussion 0 Unknown EricAnimeFreak
1 Undefined UI Enchancements 4 Discussion 0 Unknown
1 Undefined Unite-cost-Power logic 4 Discussion 0 Unknown
1 Undefined Vehicle Storm SW 4 Discussion 0 Unknown
1 Undefined A way to prevent something from being chronosphered 5 New 0 Unknown
1 Undefined Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Add Parameter -MOD=[Path] ,the ability to upload folders with files 5 New 0 Unknown
1 Undefined Add a mix tag to maps. 5 New 0 Unknown
1 Undefined An addition for kennels 5 New 0 Unknown
1 Undefined Additional Side Enhancement Tags 5 New 0 Unknown
1 Undefined Additional Side customizations 5 New 0 Unknown
1 Undefined advanced building specific options 5 New 0 Unknown
1 Undefined deuelopment for ai. 5 New 0 Unknown
1 Undefined More control over AI cloning "cheat" 5 New 0 Unknown
1 Undefined Individual reload time for pad aircraft 5 New 0 Unknown frezay
1 Undefined Allow Aircraft Types to have Turret 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Allow Separape Factories 5 New 0 Unknown
1 Undefined Allow Separate Superweapons 5 New 0 Unknown
1 Undefined Substitute Animation in Specific Theater 5 New 0 Unknown
1 Undefined make animation able to be displayed in front of aircrafts 5 New 0 Unknown Jimmy Chan
1 Undefined Garrisonable Building Immunity to Assaulter (and Override) 5 New 0 Unknown codyfun123
1 Undefined 'Assaulter' tag customisation 5 New 0 Unknown Yar-Yulme
1 Undefined Athena-Cannon 5 New 1 Not started Renegade Mr.Ion AlexB
1 Undefined AttackCursorOnEnemies=/AttackEnemies= 5 New 0 Unknown
1 Undefined AttackCursorOnFriendlies on WeaponTypes 5 New 0 Unknown
1 Undefined Auto-Targeting Superweapon 5 New 0 Unknown
1 Undefined Autodeploy Dutton 5 New 0 Unknown
1 Undefined Build on specific tileset. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Buildable Ore Drill/Tiberium Tree 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined limiting carrier hornet's flight range 5 New 0 Unknown
1 Undefined CarriesCrate in multiplayer/skirmish 5 New 0 Unknown mbnq.pl
1 Undefined Carryall Logic For VehicleTypes 5 New 0 Unknown
1 Undefined Cellspread Air Layer Damage 5 New 0 Unknown Apollo
1 Undefined Changing fixed resolution 5 New 0 Unknown
1 Undefined Closed Service Deport 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Conrol Powered Unit Spy Power 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Side-specific building animations 5 New 0 Unknown
1 Undefined Custom EMP sparkles 5 New 0 Unknown
1 Undefined Custom Hover types. 5 New 0 Unknown
1 Undefined Customizable Gravity for arcing weapons 5 New 0 Unknown AlexB Apollo
1 Undefined Darken EMPed buildings 5 New 0 Unknown
1 Undefined Defensive AI Targeting 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Deform feature for RA2/YR 5 New 0 Unknown
1 Undefined Making defming of terrain possible is RA2 5 New 0 Unknown
1 Undefined Deploy to toggle power for structures 5 New 0 Unknown Droke
1 Undefined Destoryable building upgrades 5 New 0 Unknown
1 Undefined 2 different Nuke clones launched from the same missile silo 5 New 0 Unknown
1 Undefined Different Versus Vaule for Allies and Enemies 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Disable checking the serial number 5 New 0 Unknown
1 Undefined Add an option to disable radar event for detecting cloaked units 5 New 0 Unknown Jimmy Chan
1 Undefined Disabling option for random electric bolt particles 5 New 0 Unknown AlexB Apollo
1 Undefined A way to disable non-light and remap colors via art entry 5 New 0 Unknown
1 Undefined Disable any unit from shell 5 New 0 Unknown Scudmarx
1 Undefined Add Dune 2000 Saboteur Logic 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Enable detail level slider in in-game options screen 5 New 0 Unknown
1 Undefined Extend Unit Delivery Superweapon 5 New 0 Unknown
1 Undefined FireOnce Extension 5 New 0 Unknown AlliedG
1 Undefined An Advanced Command Bar button for following the unit 5 New 0 Unknown
1 Undefined force shrapnel to fly off shrapnel-based weapon warheads 5 New 0 Unknown
1 Undefined Free Unit for Walls 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Game Font 5 New 0 Unknown AlliedG
1 Undefined Game modes reload the skirmish screen 5 New 0 Unknown
1 Undefined Possibility to use "Gattling" logic on InfantryType-s 5 New 0 Unknown
1 Undefined Use Own Name as Default 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined The ability to set different units to different tabs without changing their unit type 5 New 0 Unknown gistop
1 Undefined Gunner Logic on BuildingTypes 5 New 0 Unknown
1 Undefined HasRallyPoint= 5 New 0 Unknown Black Temple Gaurdian
1 Undefined Hold Cameo 5 New 0 Unknown Gluk-v48
1 Undefined Use MP3 instead WAV for Theme music 5 New 0 Unknown charge01
1 Undefined Ingame timer display 5 New 0 Unknown
1 Undefined Extending crushing/omnicrushing to integer levels 5 New 0 Unknown codyfun123
1 Undefined Ion Storm Laser Bolt 5 New 0 Unknown AlexB Apollo
1 Undefined Iron Curtain tint color customization 5 New 0 Unknown
1 Undefined Extended locomotor weapon support 5 New 0 Unknown
1 Undefined IsTrainFactory tag 5 New 0 Unknown
1 Undefined Ivan Bomb Cursor 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined separate JumpjetAccel= into JumpjetAccel= and JumpjetDecel= 5 New 0 Unknown
1 Undefined Disable keyboard input on disconnection screen 5 New 0 Unknown mevitar
1 Undefined Support for multiple languages 5 New 0 Unknown
1 Undefined "Load into Transport" button 5 New 0 Unknown BaRaKa
1 Undefined Load gamemode-specific rules while at the multiplayer/skirmish screen. 5 New 0 Unknown
1 Undefined Localized shaking for warheads 5 New 0 Unknown
1 Undefined M.A.D Tank Logic 5 New 0 Unknown
1 Undefined request for AI make AI build a specific building and (how many) of that building example [AMRADR] AIforceBuildThis=yes,no ;force ai to build this building AIBuildThisNum=0,1,100 ;ect. how many buildings of this type of building i will build? 5 New 0 Unknown KOYK
1 Undefined Make the AIGenerals section work 5 New 0 Unknown
1 Undefined Map Lighting & Objects 5 New 0 Unknown
1 Undefined MindControl.CanControlImmuneToPsionics 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Cursor of Infantry has a Weapon with negative damage. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Miner-for-all-locomotor 5 New 0 Unknown
1 Undefined Force minimumrange for cluster weapons, like TS Cluster Missile SuperWeapon 5 New 0 Unknown
1 Undefined A way to display briefing before mission 5 New 0 Unknown
1 Undefined More Factory Types 5 New 0 Unknown
1 Undefined Allow units with MovementZone=Fly enters in the buildings 5 New 0 Unknown Gluk-v48
1 Undefined Multiplayer LAN timeout 5 New 0 Unknown mbnq.pl
1 Undefined Naval units should attack according to AI scripts 5 New 0 Unknown
1 Undefined New epands and ecaches 5 New 0 Unknown
1 Undefined NoCursor and shroud 5 New 0 Unknown
1 Undefined Omni Crushable Buildings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Omnicrush Immune while Deployed Flag 5 New 0 Unknown codyfun123
1 Undefined Owner=<all> 5 New 0 Unknown
1 Undefined ParaDrop in Water. 5 New 0 Unknown
1 Undefined Parasite Logic Enhancements 5 New 0 Unknown
1 Undefined Parsites in Aircraft 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Ability to attach an "Deathbomb" to an enemy and remotely activate it. 5 New 0 Unknown
1 Undefined Primary State for SW.AITrageting=self and SW.AutoFire 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Queueing on Buildings & Armories 5 New 0 Unknown
1 Undefined Re-enable Invulnerability Crate Powerup 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Re-enable Squad Crate Poweup 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Reload Amount 5 New 0 Unknown Mig Eater
1 Undefined Remember Startpoint and Team Settings 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Remove restrictions GapRadiusInCells= (<127) 5 New 0 Unknown
1 Undefined Request for AttachEffect animation visibility 5 New 0 Unknown Hekha Alhammar
1 Undefined Rules in accordance with the theater. 5 New 0 Unknown
1 Undefined StarCraft's Plasma Shields (AttachEffect) and some AE bonuses 5 New 0 Unknown
1 Undefined New Tag SecretLab.RequiredPrerequisite 5 New 0 Unknown
1 Undefined Settable Hijacker Lifetime 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Customizable shield on any TechnoType 5 New 0 Unknown mevitar
1 Undefined Shotgun-like weapon logic 5 New 0 Unknown
1 Undefined Simple Trailer logic 5 New 0 Unknown AlexB Apollo
1 Undefined Spawned Goodie Crates Bug 5 New 0 Unknown mbnq.pl
1 Undefined Spawner pips customization 5 New 0 Unknown
1 Undefined Superweapon AI targeting methods for support powers like repair & heal 5 New 0 Unknown
1 Undefined Linked superweapon 5 New 0 Unknown
1 Undefined Take damage to passengers 5 New 0 Unknown Augusto
1 Undefined TargetFurthest= 5 New 0 Unknown Black Temple Gaurdian
1 Undefined Setable Chance for Tech Buildings at Random Maps. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Dune Deviator warhead (Temporary Psychic control) 5 New 0 Unknown
1 Undefined Enable the use of TiberiumSpawnType on Voxel Animations 5 New 0 Unknown hotrods20
1 Undefined Timeshift distortion effect 5 New 0 Unknown
1 Undefined Toggle Power Advanced Command Bar Button 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined TS-like passenger loading 5 New 0 Unknown
1 Undefined TurretSpins.StopWhenLanded 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Remove Healing Overriding Deploy 5 New 0 Unknown codyfun123
1 Undefined Targeting Healing and Offensive Weapons Separately 5 New 0 Unknown codyfun123
1 Undefined Unhardcode 3 Triangle Cursors 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Unit-to-Unit Logic 5 New 0 Unknown
1 Undefined Unit "Packs" (Buildable TeamTypes for a player, kinda) 5 New 0 Unknown
1 Undefined Enemy Unit Panic Voices Heard by Player 5 New 0 Unknown
1 Undefined UnloadingClass Expansion 5 New 0 Unknown
1 Undefined UseOwnName and UseOwnVoice for hijackers. 5 New 0 Unknown Mustafa Alperen SEKİ
1 Undefined Expansion of WallTower= tag 5 New 0 Unknown
1 Undefined Warhead only affects owner house's unit 5 New 0 Unknown
1 Undefined Depths in water 5 New 0 Unknown
1 Undefined Warhead tag that would cast the selected SW at the location 5 New 0 Unknown
1 Undefined Workers 5 New 0 Unknown
1391 of 391 specifications