Blueprint assignments for “Ares”

This listing shows the assignment of work for blueprints currently associated with Ares. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

1340 of 340 specifications
Priority Name Definition Delivery Assignee Drafter Approver
5 Essential Ares Documentation 0 Approved 8 Beta Available Ares Developers Ares Developers
4 High Decorators 3 Drafting 1 Not started Renegade Renegade AlexB
4 High "Guard area" or "Combat Air Patrol" feature 3 Drafting 3 Needs Infrastructure
4 High Fixing Savegames in Ares 4 Discussion 1 Not started Ares Developers
3 Medium Add the bounty logic. 0 Approved 8 Beta Available Graion Dilach Graion Dilach
3 Medium AI Enhancements 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Aircraft Smoke 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Campaign and Multiplayer Score Screens 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Drop Pod Trailer 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Hunter Seeker Super Weapon 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Money Conversion 0 Approved 8 Beta Available Graion Dilach Graion Dilach
3 Medium Reimplement ProjectileRange and Ranged 0 Approved 8 Beta Available AlexB AlexB AlexB
3 Medium Restore Droppod reinforcements logic and superweapon 0 Approved 8 Beta Available AlexB AlexB
2 Low A tag to enable "move over a structure" behavior 0 Approved 8 Beta Available AlexB Speeder
2 Low Customizable "Airstrike Confirmed" voice 0 Approved 8 Beta Available AlexB AlexB AlexB
2 Low Increase the number of facings for SHP units 0 Approved 6 Slow progress DCoder DCoder DCoder DCoder
2 Low A way to be able to 'deploy' vehicle hijackers out of a hijacked vehicle 3 Drafting 4 Blocked AlexB DCoder DCoder
2 Low Alternative multiplayer server support 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Graphical stuff to make soldiers partially visible in trenches 3 Drafting 1 Not started Renegade
2 Low TCP/IP based multiplayer games 3 Drafting 1 Not started Renegade Renegade Renegade
2 Low Allow customisation of the FLH of spawned aircraft (hornets) 4 Discussion 1 Not started DCoder DCoder DCoder DCoder
2 Low Alternative voxels for damaged states 4 Discussion 1 Not started Renegade Renegade Renegade
2 Low passenrger ejection throw weapon 4 Discussion 1 Not started
2 Low Rewrite the crate bonus logic. 4 Discussion 1 Not started DCoder DCoder DCoder DCoder DCoder DCoder
2 Low Ways to capture Rubble 4 Discussion 1 Not started Graion Dilach
1 Undefined Restore Map actions for the Firestorm defense SW 0 Approved 4 Blocked AlexB
1 Undefined Expand "Advanced Rubble" 1 Pending Approval 7 Good progress Gluk-v48 Gluk-v48 Gluk-v48
1 Undefined Expanded BoundedTo Logic 2 Review 0 Unknown
1 Undefined Generals Pilot System 2 Review 0 Unknown
1 Undefined A new way of defining powerplants 3 Drafting 0 Unknown
1 Undefined a secret lab option to modify all of your units on the battlefield 3 Drafting 0 Unknown
1 Undefined Ability for weapons selected by range rather than Primary > Secondary 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Ability to save random maps as normal maps 3 Drafting 0 Unknown
1 Undefined Active Protection Systems 3 Drafting 0 Unknown
1 Undefined Add a 'Death Timer' function for units so that they take damage over time 3 Drafting 0 Unknown
1 Undefined Add a new SW AI targetting method: Random 3 Drafting 0 Unknown
1 Undefined Add additional high bridge tile sets 3 Drafting 0 Unknown
1 Undefined Add RADIMMUNE to possible veteran/elite abilities 3 Drafting 0 Unknown
1 Undefined Add rmgmd.ini controls for desert maps 3 Drafting 0 Unknown
1 Undefined Add support for more sound channels 3 Drafting 0 Unknown
1 Undefined Additional Unit Cursors 3 Drafting 0 Unknown
1 Undefined Ai Building Firebases next to structures 3 Drafting 0 Unknown
1 Undefined AI targeting 3 Drafting 0 Unknown
1 Undefined Aircraft .shp's 3 Drafting 0 Unknown
1 Undefined crush angle for aircraft 3 Drafting 0 Unknown PillBox20
1 Undefined Multiple Trailers For Aircraft Types 3 Drafting 0 Unknown PillBox20
1 Undefined AISafeDistance tag should be split 3 Drafting 0 Unknown
1 Undefined Allow adding new sides. 3 Drafting 0 Unknown
1 Undefined Allow buildings to decloak and fire upon cloaked units. 3 Drafting 0 Unknown
1 Undefined Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer) 3 Drafting 0 Unknown
1 Undefined Allow different IFV names. 3 Drafting 0 Unknown
1 Undefined Allow FreeUnit to take any unit not just vehicles 3 Drafting 0 Unknown
1 Undefined Allow GenericWarhead to accept WeaponType= 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Allow modders to choose how many of a certain building each type of AI can build Easy medium hard 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to a parasite when a host vehicle is destroyed 3 Drafting 0 Unknown
1 Undefined Allow modders to choose what happens to parasites if the host heals 3 Drafting 0 Unknown
1 Undefined Allow Player@X functionality for more script related functions 3 Drafting 0 Unknown
1 Undefined allow shp vehicle units to use a "Sequence" like infantry units do 3 Drafting 0 Unknown
1 Undefined Allow the addition of/add more crate types 3 Drafting 0 Unknown
1 Undefined Allow the creation of custom radiation types. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allow warheads to temporarily change the lighting 3 Drafting 0 Unknown
1 Undefined Allowing AI to have scripts to attack specific Units - vehicle & Infantry 3 Drafting 0 Unknown
1 Undefined Alternate DeathWeapon on an active SW 3 Drafting 0 Unknown
1 Undefined Ammo= on weapons 3 Drafting 0 Unknown
1 Undefined Auto Deploy for human players 3 Drafting 0 Unknown
1 Undefined AuxBuilding.Negative=/extended logic 3 Drafting 0 Unknown
1 Undefined Bridges 3 Drafting 0 Unknown
1 Undefined Buildings that can upgrade units 3 Drafting 0 Unknown
1 Undefined Campaign buttons + mission selection enhancements 3 Drafting 0 Unknown
1 Undefined "Cannot target this" function for Custom Cursors 3 Drafting 0 Unknown
1 Undefined Chrono Prison logic visual enhancement suggestion 3 Drafting 0 Unknown
1 Undefined Chrono Sphere designate-source animation should be displayed to allies. 3 Drafting 0 Unknown
1 Undefined Complete Burow Logic 3 Drafting 0 Unknown
1 Undefined Costum mouse coursor? 3 Drafting 0 Unknown
1 Undefined CrateBeneath=true CrateBeneathIsMoney=true 3 Drafting 0 Unknown
1 Undefined Custom Cursors on normal Weapons 3 Drafting 0 Unknown
1 Undefined Custom missile types 3 Drafting 0 Unknown
1 Undefined custom storms 3 Drafting 0 Unknown
1 Undefined Custom unit exit direction/path 3 Drafting 0 Unknown
1 Undefined Customise skirmish game completion screen 3 Drafting 0 Unknown
1 Undefined Ability to customize debris impact behaviour 3 Drafting 0 Unknown
1 Undefined Deglobalise ChronoTrigger= etc 3 Drafting 0 Unknown
1 Undefined Deglobalise MultipleFactory 3 Drafting 0 Unknown
1 Undefined Deployable Warheads 3 Drafting 0 Unknown
1 Undefined Different cameo backgrounds for left/right column cameos 3 Drafting 0 Unknown
1 Undefined Dock to unload passengers logic 3 Drafting 0 Unknown
1 Undefined Drain weapon with ranged weapon dont work 3 Drafting 0 Unknown
1 Undefined Dune starports 3 Drafting 0 Unknown
1 Undefined EMP on factory/barracks 3 Drafting 0 Unknown
1 Undefined Enable custom palettes for any SHP object. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable EnterWaterSound & LeaveWaterSound for VehicleTypes 3 Drafting 0 Unknown
1 Undefined Enable the generation of urban areas and add a checkbox to control it 3 Drafting 0 Unknown
1 Undefined Enable WebGuy from TS/FS 3 Drafting 0 Unknown
1 Undefined Enhancement to rad beams - ability to draw more than one at a time 3 Drafting 0 Unknown
1 Undefined Enhancement to superweapons - multifire and targetself 3 Drafting 0 Unknown
1 Undefined Error ID-10.T: PEBKAC 3 Drafting 0 Unknown
1 Undefined EVA Alert (Like CreateSound) On Unit Deploy 3 Drafting 0 Unknown
1 Undefined Experience from friendlies. 3 Drafting 0 Unknown
1 Undefined Extend prism forwarding 3 Drafting 0 Unknown
1 Undefined Extend the EMP logic 3 Drafting 0 Unknown
1 Undefined Extending Upgrades to include documented limits 3 Drafting 0 Unknown
1 Undefined Fix and improve dropship loadout. 3 Drafting 0 Unknown
1 Undefined Fix powered units bug 3 Drafting 0 Unknown
1 Undefined Fix so ROF=0 work 3 Drafting 0 Unknown
1 Undefined Flagging weapons 3 Drafting 0 Unknown
1 Undefined Gamemode specific AI code 3 Drafting 0 Unknown
1 Undefined GAP.Reveal 3 Drafting 0 Unknown
1 Undefined Garrison Clearing Projectiles 3 Drafting 0 Unknown
1 Undefined Gattling cycle 3 Drafting 0 Unknown
1 Undefined Have a weapon/warhead tweak that allows the flipping of tanks by area effect weapons 3 Drafting 0 Unknown
1 Undefined Hulk transformation logic 3 Drafting 0 Unknown
1 Undefined IE helper 3 Drafting 0 Unknown
1 Undefined If you have more than 50 units, you cant find units in crate 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedStates to simplify weapon selection 3 Drafting 0 Unknown
1 Undefined Implement [Weapon]AllowedTargets= 3 Drafting 0 Unknown
1 Undefined Implement working Ice logic 3 Drafting 0 Unknown
1 Undefined Improve on inaccurate logic and enhancement 3 Drafting 0 Unknown
1 Undefined Improved OmniCrusher unit AI 3 Drafting 0 Unknown
1 Undefined Improved overriding of MultiplayerDialogSettings in custom game modes 3 Drafting 0 Unknown
1 Undefined Increased Ally Sharability 3 Drafting 0 Unknown
1 Undefined Individual Hover Settings 3 Drafting 0 Unknown
1 Undefined Infiltration Types 3 Drafting 0 Unknown
1 Undefined INI section includes / section templates 3 Drafting 0 Unknown
1 Undefined Iron curtain protection should affect infantry with Cyborg=yes 3 Drafting 0 Unknown
1 Undefined IronCurtainColor= to warhead 3 Drafting 0 Unknown
1 Undefined IsChargeTurret forces the unit to only have one weapon. 3 Drafting 0 Unknown
1 Undefined IsPermaPrerequisite / IsPermaNegativePrerequisite 3 Drafting 0 Unknown
1 Undefined It should be possible for the ingame "wind" to change over time 3 Drafting 0 Unknown
1 Undefined Jumpjet/Balloon Hover vehicles and Passengers 3 Drafting 0 Unknown
1 Undefined Leech Weapons 3 Drafting 0 Unknown
1 Undefined Make (Demand|Free)Load(Buildup) be loaded from the INI again. 3 Drafting 0 Unknown
1 Undefined Make parallel AI queues customizable by difficulty 3 Drafting 0 Unknown
1 Undefined Make PsychicDetectionRadius= flag affect infantry and vehicles, not just structures. 3 Drafting 0 Unknown
1 Undefined Make 'teamtalk' messages look different 3 Drafting 0 Unknown Speeder
1 Undefined Make the units fire two weapons at same time 3 Drafting 0 Unknown
1 Undefined Making building glow + line effect for Airstrike optional 3 Drafting 0 Unknown Speeder
1 Undefined Map trigger action to fire any targetable superweapon at a given waypoint 3 Drafting 0 Unknown
1 Undefined Mirage logic expansion. 3 Drafting 0 Unknown
1 Undefined MLRS Beacon 3 Drafting 0 Unknown
1 Undefined Modification to custom mouse pointers logic. 3 Drafting 0 Unknown
1 Undefined Morale / bravery / panic system 3 Drafting 0 Unknown
1 Undefined More IFV modes (weapons/turrets) 3 Drafting 0 Unknown
1 Undefined More than two weapons on a unit 3 Drafting 0 Unknown
1 Undefined Movies list is hard coded 3 Drafting 0 Unknown
1 Undefined Multiplayer Games about AI 3 Drafting 0 Unknown
1 Undefined Multiple Superweapons on one structure 3 Drafting 0 Unknown
1 Undefined Multiple types considered as one class to selection and BuildLimit 3 Drafting 0 Unknown
1 Undefined Multiple Voxel-Turrets (Battleships like in RA2) 3 Drafting 0 Unknown
1 Undefined new AI script 3 Drafting 0 Unknown
1 Undefined New AI Trigger type 3 Drafting 0 Unknown
1 Undefined New tiberium/ore tree types 3 Drafting 0 Unknown
1 Undefined New variant on the soviet battle bunker code [Tunnels] 3 Drafting 0 Unknown
1 Undefined New warhead option: DeMindControl 3 Drafting 0 Unknown
1 Undefined New weapon options: Cloak. and Decloak. 3 Drafting 0 Unknown
1 Undefined NoAmmoAlt= (or even NoAmmoClass= !?) 3 Drafting 0 Unknown
1 Undefined Open topped units do not decloak when their passengers fire. 3 Drafting 0 Unknown
1 Undefined Optional Prerequisite.Negative EVA modification 3 Drafting 0 Unknown
1 Undefined Parachuted=yes 3 Drafting 0 Unknown
1 Undefined Paradrop style war factory 3 Drafting 0 Unknown
1 Undefined Prerequisite Groups to accept any unit type 3 Drafting 0 Unknown
1 Undefined Proposal of radical alteration of Paradrop code 3 Drafting 0 Unknown
1 Undefined RA1 like mission features 3 Drafting 0 Unknown
1 Undefined Radiation doesn't affect BuildingTypes 3 Drafting 0 Unknown
1 Undefined Range limit for superweapons 3 Drafting 0 Unknown
1 Undefined Re-enable/create shroud regrowth and fog of war 3 Drafting 0 Unknown
1 Undefined Re-Enable Mine Layer Logic 3 Drafting 0 Unknown
1 Undefined Re-Enable original cloning vats behaviour 3 Drafting 0 Unknown
1 Undefined Re-enable SellUnit but have it more customisable (see description) 3 Drafting 0 Unknown
1 Undefined Re-enable the EMEffect. 3 Drafting 0 Unknown
1 Undefined Re-enable unused crate bonus' 3 Drafting 0 Unknown
1 Undefined Real Aircraft take off feature 3 Drafting 0 Unknown
1 Undefined Remove hardcoding of Robot Control Center 3 Drafting 0 Unknown
1 Undefined Replay system, at least a basic one 3 Drafting 0 Unknown
1 Undefined Researches 3 Drafting 0 Unknown
1 Undefined Restore ability to change a plane's home airport 3 Drafting 0 Unknown
1 Undefined Restore function for Cluster= tag 3 Drafting 0 Unknown
1 Undefined Restore TS berzerk logic 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined A new game mode. 3 Drafting 0 Unknown
1 Undefined Ability to merge/unmerge units 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Allow units to turn into other units upon promotion. 3 Drafting 0 Unknown
1 Undefined Allow infinite extra palettes for buildings and infantry. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined Enable customization of special weapon colors. 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined REUSE REUSE REUSE 3 Drafting 0 Unknown
1 Undefined Reverse engineering logic 3 Drafting 0 Unknown
1 Undefined Rewire "DigSound" and "NukeSiren" 3 Drafting 0 Unknown
1 Undefined Rewrite/extend map scripting logic to support multiplay houses 3 Drafting 0 Unknown
1 Undefined Rewrite TechnoClass::SelectWeapon to make use of more than two weapons 3 Drafting 0 Unknown
1 Undefined Rewrite WeaponCount and associated loader code to load unlimited weapons instead of 18 3 Drafting 0 Unknown
1 Undefined Set count of instances of certain building type necessary to be owned to fulfill Prereq 3 Drafting 0 Unknown
1 Undefined Show Damage Number when Unit get hit by weapon 3 Drafting 0 Unknown
1 Undefined SHP unit improvements 3 Drafting 0 Unknown
1 Undefined Side/Country specific grfxtxt.shp 3 Drafting 0 Unknown
1 Undefined Side/country-specific loading and score theme 3 Drafting 0 Unknown
1 Undefined Slaves 3 Drafting 0 Unknown
1 Undefined Some ways to modify the accuracy of an weapon 3 Drafting 0 Unknown
1 Undefined Sonar Pulse effect on warheads 3 Drafting 0 Unknown
1 Undefined Stealth units should not be transparent 3 Drafting 0 Unknown
1 Undefined superweapon "scatter" 3 Drafting 0 Unknown
1 Undefined Support for 16 bit SHPs 3 Drafting 0 Unknown
1 Undefined SW.AffectsTarget=notself 3 Drafting 0 Unknown Speeder
1 Undefined Tech Level Slider 3 Drafting 0 Unknown
1 Undefined Temporal deglobalization 3 Drafting 0 Unknown
1 Undefined There is no secondary fire sequence for infantry in the water. 3 Drafting 0 Unknown
1 Undefined Toggle power button in the bottom UI bar 3 Drafting 0 Unknown
1 Undefined Toggle Power SW not show special animation for disabled buildings 3 Drafting 0 Unknown
1 Undefined Toggleable Auto Attack On/Off 3 Drafting 0 Unknown Oligone
1 Undefined Tooltips expansion 3 Drafting 0 Unknown
1 Undefined The old TS Function of the Barrels 3 Drafting 0 Unknown PillBox20
1 Undefined "Trenches" 3 Drafting 0 Unknown
1 Undefined TS Firestorm Defence 3 Drafting 0 Unknown
1 Undefined Unhardcoding Urban Combat Values 3 Drafting 0 Unknown
1 Undefined Unhardcore Organic and Mechanical warheads 3 Drafting 0 Unknown
1 Undefined Unit de-evolution upon death 3 Drafting 0 Unknown
1 Undefined Unit go through war factory when it comes out the war factory and control it to the transport 3 Drafting 0 Unknown
1 Undefined Units to be stunnable by a stun weapon 3 Drafting 0 Unknown
1 Undefined Urban Combat Damage Model Overhaul 3 Drafting 0 Unknown
1 Undefined Use buffers to process graphics 3 Drafting 0 Unknown
1 Undefined Varients on charges and gattling logic for infantry 3 Drafting 0 Unknown
1 Undefined Various Random Map Generator Improvements 3 Drafting 0 Unknown
1 Undefined Vehicle Husk (and maybe building ones). 3 Drafting 0 Unknown
1 Undefined VeteranTanyaNaked= 3 Drafting 0 Unknown
1 Undefined Diferent Music Depending on the Side in the Victory Screen 3 Drafting 0 Unknown
1 Undefined Voice for vehicle hijack command 3 Drafting 0 Unknown
1 Undefined voxel animations and drawing 3 Drafting 0 Unknown
1 Undefined VTOL aircraft go through building's 3 Drafting 0 Unknown
1 Undefined Warheads: Residual Damage 3 Drafting 0 Unknown
1 Undefined Warheads: Unit Flash 3 Drafting 0 Unknown
1 Undefined WaterState= 3 Drafting 0 Unknown
1 Undefined Waypoint Mode Aircrafts 3 Drafting 0 Unknown
1 Undefined Weapons affecting Units attacking a target 3 Drafting 0 Unknown
1 Undefined Weather Effects 3 Drafting 0 Unknown
1 Undefined When Carryall lift a vehicle and die, vehicle deathweapon is ignored 3 Drafting 0 Unknown
1 Undefined When player can't afford a SW, it's cameo could be darkened 3 Drafting 0 Unknown
1 Undefined Whiteboy bug fix 3 Drafting 0 Unknown
1 Undefined World in Conflict airstrike style 3 Drafting 0 Unknown
1 Undefined Addicted building 4 Discussion 0 Unknown
1 Undefined Additional code for FC And IC 4 Discussion 1 Not started
1 Undefined World Domination Tour(Campaign Map) 4 Discussion 0 Unknown
1 Undefined Co-Op 4 Discussion 0 Unknown
1 Undefined Evil Carryalls 4 Discussion 0 Unknown Renegade Renegade
1 Undefined Fog of War logic 4 Discussion 0 Unknown
1 Undefined Gates by affected by wall, per side 4 Discussion 0 Unknown
1 Undefined More Passenger Logic Enhancements 4 Discussion 0 Unknown
1 Undefined Tags to allow Spies to do effectively nothing when infiltrating radars, superweapons, power plants, etc 4 Discussion 0 Unknown
1 Undefined Req sw 2 4 Discussion 1 Not started
1 Undefined Req Meeor SW 4 Discussion 0 Unknown
1 Undefined Req sw 4 Discussion 3 Needs Infrastructure
1 Undefined SW ai enhancement 4 Discussion 1 Not started EricAnimeFreak
1 Undefined SW AI Enhancement 2 4 Discussion 0 Unknown EricAnimeFreak
1 Undefined UI Enchancements 4 Discussion 0 Unknown
1 Undefined Unite-cost-Power logic 4 Discussion 0 Unknown
1 Undefined Vehicle Storm SW 4 Discussion 0 Unknown
1 Undefined Add Parameter -MOD=[Path] ,the ability to upload folders with files 5 New 0 Unknown
1 Undefined Add a mix tag to maps. 5 New 0 Unknown
1 Undefined An addition for kennels 5 New 0 Unknown
1 Undefined Additional Side Enhancement Tags 5 New 0 Unknown
1 Undefined Additional Side customizations 5 New 0 Unknown
1 Undefined advanced building specific options 5 New 0 Unknown
1 Undefined deuelopment for ai. 5 New 0 Unknown
1 Undefined More control over AI cloning "cheat" 5 New 0 Unknown
1 Undefined Allow Separape Factories 5 New 0 Unknown
1 Undefined Allow Separate Superweapons 5 New 0 Unknown
1 Undefined AttackCursorOnFriendlies on WeaponTypes 5 New 0 Unknown
1 Undefined Take damage to passengers 5 New 0 Unknown
1 Undefined Autodeploy Dutton 5 New 0 Unknown
1 Undefined limiting carrier hornet's flight range 5 New 0 Unknown
1 Undefined Carryall Logic For VehicleTypes 5 New 0 Unknown
1 Undefined Cellspread Air Layer Damage 5 New 0 Unknown Apollo
1 Undefined Custom EMP sparkles 5 New 0 Unknown
1 Undefined Custom Hover types. 5 New 0 Unknown
1 Undefined Darken EMPed buildings 5 New 0 Unknown
1 Undefined Deform feature for RA2/YR 5 New 0 Unknown
1 Undefined Making defming of terrain possible is RA2 5 New 0 Unknown
1 Undefined Deploy to toggle power for structures 5 New 0 Unknown Droke
1 Undefined Destoryable building upgrades 5 New 0 Unknown
1 Undefined 2 different Nuke clones launched from the same missile silo 5 New 0 Unknown
1 Undefined Disable checking the serial number 5 New 0 Unknown
1 Undefined A way to disable non-light and remap colors via art entry 5 New 0 Unknown
1 Undefined Enable detail level slider in in-game options screen 5 New 0 Unknown
1 Undefined Extend Unit Delivery Superweapon 5 New 0 Unknown
1 Undefined An Advanced Command Bar button for following the unit 5 New 0 Unknown
1 Undefined force shrapnel to fly off shrapnel-based weapon warheads 5 New 0 Unknown
1 Undefined Game modes reload the skirmish screen 5 New 0 Unknown
1 Undefined Possibility to use "Gattling" logic on InfantryType-s 5 New 0 Unknown
1 Undefined The ability to set different units to different tabs without changing their unit type 5 New 0 Unknown gistop
1 Undefined Gunner Logic on BuildingTypes 5 New 0 Unknown
1 Undefined Ingame timer display 5 New 0 Unknown
1 Undefined Iron Curtain tint color customization 5 New 0 Unknown
1 Undefined Extended locomotor weapon support 5 New 0 Unknown
1 Undefined IsTrainFactory tag 5 New 0 Unknown
1 Undefined Support for multiple languages 5 New 0 Unknown
1 Undefined Load gamemode-specific rules while at the multiplayer/skirmish screen. 5 New 0 Unknown
1 Undefined Localized shaking for warheads 5 New 0 Unknown
1 Undefined M.A.D Tank Logic 5 New 0 Unknown
1 Undefined Make the AIGenerals section work 5 New 0 Unknown
1 Undefined Map Lighting & Objects 5 New 0 Unknown
1 Undefined Miner-for-all-locomotor 5 New 0 Unknown
1 Undefined Force minimumrange for cluster weapons, like TS Cluster Missile SuperWeapon 5 New 0 Unknown
1 Undefined A way to display briefing before mission 5 New 0 Unknown
1 Undefined More Factory Types 5 New 0 Unknown
1 Undefined New type SuperWeapon - MultiSW 5 New 0 Unknown
1 Undefined Naval units should attack according to AI scripts 5 New 0 Unknown
1 Undefined New epands and ecaches 5 New 0 Unknown
1 Undefined NoCursor and shroud 5 New 0 Unknown
1 Undefined Owner=<all> 5 New 0 Unknown
1 Undefined ParaDrop in Water. 5 New 0 Unknown
1 Undefined Parasite Logic Enhancements 5 New 0 Unknown
1 Undefined Ability to attach an "Deathbomb" to an enemy and remotely activate it. 5 New 0 Unknown
1 Undefined Queueing on Buildings & Armories 5 New 0 Unknown
1 Undefined Remove restrictions GapRadiusInCells= (<127) 5 New 0 Unknown
1 Undefined Rules in accordance with the theater. 5 New 0 Unknown
1 Undefined StarCraft's Plasma Shields (AttachEffect) and some AE bonuses 5 New 0 Unknown
1 Undefined New Tag SecretLab.RequiredPrerequisite 5 New 0 Unknown
1 Undefined Customizable shield on any TechnoType 5 New 0 Unknown mevitar
1 Undefined Sidebar for GDI has hardcode positions 5 New 0 Unknown Gluk-v48
1 Undefined SpySat as Super weapons. 5 New 0 Unknown Gluk-v48
1 Undefined Superweapon AI targeting methods for support powers like repair & heal 5 New 0 Unknown
1 Undefined Linked superweapon 5 New 0 Unknown
1 Undefined Dune Deviator warhead (Temporary Psychic control) 5 New 0 Unknown
1 Undefined Timeshift distortion effect 5 New 0 Unknown
1 Undefined TS-like passenger loading 5 New 0 Unknown
1 Undefined Unit-to-Unit Logic 5 New 0 Unknown
1 Undefined Unit "Packs" (Buildable TeamTypes for a player, kinda) 5 New 0 Unknown
1 Undefined Enemy Unit Panic Voices Heard by Player 5 New 0 Unknown
1 Undefined UnloadingClass Expansion 5 New 0 Unknown
1 Undefined Expansion of WallTower= tag 5 New 0 Unknown
1 Undefined Depths in water 5 New 0 Unknown
1 Undefined Warhead tag that would cast the selected SW at the location 5 New 0 Unknown
1 Undefined Workers 5 New 0 Unknown
1340 of 340 specifications

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