Implement benchmark for manual bilinear filtering in shaders
Registered by
Alexandros Frantzis
Implement benchmark for performing bilinear filtering manually in shaders
Blueprint information
- Status:
- Complete
- Approver:
- Jesse Barker
- Priority:
- Medium
- Drafter:
- Alexandros Frantzis
- Direction:
- Approved
- Assignee:
- Alexandros Frantzis
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- 2011.12
- Started by
- Alexandros Frantzis
- Completed by
- Alexandros Frantzis
Whiteboard
Headline: Benchmark for implementing bilinear filtering in shaders.
Acceptance: Benchmark can run successfully on all available platforms (desktop and embedded).
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Work Items
Work items:
Create shader that implements bilinear filtering: DONE
Integrate bilinear filtering shader in SceneTexture: DONE
Add validation for bilinear filtering shader test: DONE