lp:~linaro-graphics-wg/glmark2/desktop
Created by
Alexandros Frantzis
and last modified
- Get this branch:
- bzr branch lp:~linaro-graphics-wg/glmark2/desktop
Members of
Linaro Graphics Working Group
can upload to this branch. Log in for directions.
Branch merges
Propose for merging
No branches
dependent on this one.
- Jesse Barker: Pending requested
-
Diff: 958 lines (+848/-8)9 files modifieddata/shaders/desktop-blur.frag (+17/-0)
data/shaders/desktop.frag (+14/-0)
data/shaders/desktop.vert (+11/-0)
src/android.cpp (+2/-0)
src/canvas-android.cpp (+2/-2)
src/canvas-x11.cpp (+6/-6)
src/main.cpp (+2/-0)
src/scene-desktop.cpp (+775/-0)
src/scene.h (+19/-0)
Branch information
Recent revisions
- 139. By Alexandros Frantzis
-
SceneDesktop: Set texture and fbo variables to 0 after deleting their resources.
- 138. By Alexandros Frantzis
-
SceneDesktop: Perform a dummy rendering when creating the windows to draw.
This is done in order to ensure internal shaders are initialized during
setup and not when actually running the benchmark. - 132. By Alexandros Frantzis
-
Add limited support for blur radius.
At this time we only support radii of 1 (3x3 kernel) and 2 (5x5 kernel).
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:glmark2/2011.11